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ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behaviour in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Westeros and Essos need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Westeros and Essos, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leather-ware, and, of course, arms, armour, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisan goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Westeros and Essos is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a centre will be healthy and energetic, and migrants will flock from the nearby regions. The centre will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of Westeros and Essos' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a short cut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Essos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Westerosi society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The continents of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarrelling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favour of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Westeros and Essos makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defence.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a nobles loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Westeros and Essos may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Westeros and Essos are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Westeros and Essos, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Westeros and Essos go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Westeros and most of Essos do not field standing armies, which remain in the field as long as the ruler desires. Rather, these realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Westeros and Essos often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honour, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Westeros and Essos rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_prisioner_system|Prisoner System ip_prisioner_system_text|The skill 'prisoner management' has been removed from A World of Ice and Fire, as it seems unrealistic to manage the number of prisoners in terms of a skill. In A World of Ice and Fire the number of prisoners that the player can have depends on the size of his/her army. That is, the more troops able to keep guard, the more prisoners it can carry. ip_ambush|Ambush ip_ambush_text|The ambushing skill allows you to set up ambushes.^ From the camp game menu, choose to set up an ambush. You will be told the current nature of your ambush, and if you are attacked, you will have the choice to launch the ambush.^ Ambushes can have devastating positive or negative effects. ip_sneaking|Sneaking ip_sneaking_text|The sneaking skill allows you to sneak. From the camp game menu, choose to sneak. Sneaking will reduce your speed.^^However, if you are the attacker, you might have, according to you sneaking check, some combat bonus (but not as great as you would have for an ambush). ip_entrenchment|Camp Entrenchment ip_entrenchment_text|When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run receives the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns within the Known World, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellent base of operations for sieges or incursions into enemy territory. ip_siege_warfare|Siege Warfare ip_siege_warfare_text| One of the things missed in Warband was completely realistic siege warfare. A World of Ice and Fire exploits this to the fullest. Now when the player besieges a settlement two paths can be taken to subjugate the place by debilitation (hunger, diseases ...) and by assault.^^In the first case, the player's mission is to encircle the settlement (you need 200 or more men) and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy food reserves of the settlement. This type of action will take longer, but also prevent a large number of casualties.^^In the second case direct action is taken, provided assault equipment is available (ladders, battering ram, ramps, mantlets ...) or offensive actions (wearing down the defenders, burning their houses and walls ...). This is when the player feels ready to launch a full-scale assault to conquer the settlement. This type of action has the advantage that the place can be vanquished in a short amount of time, but usually at a very high cost of lives.^^In addition to the above, a new system of assault involving both types of siege tactics is also available. When the settlement has a port, the player may equip a fleet and block the port. The player can then choose to continue the siege until the surrender by debilitation, or lead an assault by sea.^^The complexity and characteristics of the new siege system is long, and the best thing is to discover and develop strategies for yourself. Welcome to Realistic Siege Warfare. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries at various harbours on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When travelling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny. This ca be somewhat reversed if the player chooses Ironborn as his culture when he created his character.^^Some troops like Sailors and certain Ironborn troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of Ash wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor. For further information, see the 'Your Custom Sails' folder among the files of this mod.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Ironborn ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Maesters in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed.^^If a wound is not treated after some time, it will change to a scar, and the negative effects will then become permanent. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in A World of Ice and Fire, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sailing Master,' 'Navigation' and 'Looting.'^^One's Sailing Master level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sailing Master level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_AWoIaF_formations|Battle Keys and Orders ip_AWoIaF_formations_text|Advanced Formations active with F4 in Battle, then ^F4 - Form ranks - with best troops up front,^F7 - Form square - no particular order,^F5 - Form shield wall - ranks with shields in front and longer weapons in back,^F6 - Form wedge - with best troops up front,^F8 - Break any current formation,^^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.^Memorize Division Placement and Formation active with F2 in Battle, then ^F7 - Memorize relative position to player and formation,^F8 - Revert to default relative position to player and formation,^^Orders active with F5 in Battle, then ^F5 or Key Z - Order 'use onehand weapons',^F6 or Key T - Order 'use twohands and polearms weapons',^F7 or Key N - Order 'use ranged weapons',^F8 or Key O - Order 'don't use shields',^^Hold-F1 on an enemy division - and the divisions you have selected will attack it,^^Others ^key U - Battlecry (encourage your wounded troop's) - You need to have the 'Natural Leader' trait,^key B - Warcry (scare away enemies surrounding you) - You need to have the 'Warrior' trait,^key T - Use Fire arrows (your troops will light their arrows. Used for sieges and ship battles only),^Key H - Use to call your horse in battle,^key F6 - Skirmish order (your troops avoid the enemy, moving away as the enemy approaches),^key F9 - Order beginning or ending volley fire for archers,^Right Click + Left Click - Shield Bash. ip_wolf_companion|Wolf/Dog Companion ip_wolf_companion_text|On the battlefield, your wolf/dog is placed in division 9. The skills and abilities of your wolf/dog companion can be improved by giving him good food. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_special_troops|Special Troops ip_special_troops_text|There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.^^Below you can see the number needed ^^Hornmen^1+ = + 1 tactics^10+ = + 2 tactics^30+ = + 3 tactics^^Standard Bearers^1+ = + 1 leadership^10+ = + 2 leadership^30+ = + 3 leadership^^Religious Troops^1+ = + 1 surgery^10+ = + 2 surgery^30+ = + 3 surgery^^Vet Ironborn Reaver^5+ = + 1 looting^10+ = + 2 looting^40+ = + 3 looting^^Shepherd^1+ = + 1 foraging^10+ = + 2 foraging^30+ = + 3 foraging^^Unsullied^10+ = + 1 tactics^30+ = + 2 tactics^100+ = + 3 tactics^^Spy^5+ = + 1 spotting^10+ = + 2 spotting ip_wiki_and_forums|A World of Ice and Fire Wiki and Forums ip_wiki_and_forums_text|Don't forget to visit our wiki and forums for further information on this mod^- Forums https //www.aworldoficeandfire.co.uk/forum^- Wiki https //aworldoficeandfire.co.uk/wiki^- Patreon Page https //www.patreon.com/awoiaf^- Twitter @therealproduno^- YouTube https //www.youtube.com/user/produno^- ModDB Page https //www.moddb.com/mods/a-world-of-ice-and-fire ip_credits|Credits ip_credits_text|Please visit https //aworldoficeandfire.co.uk/wiki/index.php/Credits to see a full list of credits.
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https://w.atwiki.jp/riftinfo/pages/273.html
PVP/WARFRONTS Killing a mind-controlled player of your own faction will not give you prestige, favor, or experience. It s still pretty funny, though. PvP deaths no longer result in soul damage, even if NPCs are attacking you. Fixed the calculation of the Monthly Kills stat. NOTE This will result in a one-time reset of your monthly kills display, and then it will start tracking properly! For PvP quests that require defeating other players, NPCs can no longer steal your credit. If you are in a raid with less than 6 people, Prestige and Favor awards will be calculated using the party values. Whitefall Steppes Escalation Now properly tracks and displays Sourcestone captures and returns on the leaderboard. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Fixed an exploit that allowed Guardians to get up to the back side of the Defiant spawn point in Port Scion. Pyromancers Glyphs of Power Reduced the bonus to Fire damage from Glyphs of Power in PvP combat to 5%. Port Scion Zerena Karathi and Alys Whiteshield (both in the starting areas) will no longer attack players. Characters will no longer be affected by PvP Immunity effect when zoning into or being resurrected inside an instance. DUNGEONS, SLIVERS, AND RAIDS Increased the chance for tier 1 Expert bosses to drop Epic quality loot. Added a 50% chance for tier 1 Expert bosses to drop a second Plaque of Achievement. Added a 50% chance for tier 2 Expert bosses to drop a third Plaque of Achievement. Reduced the prices of Expert dungeon armor. The second tier of Expert dungeon armor now requires turning in the first tier of Expert armor to purchase. ABYSSAL PRECIPICE The Abyssal Precipice achievement can now be updated by defeating Expert versions of the bosses. DARKENING DEEPS Darkswarm mobs no longer award experience. Braxtepel Flame Cleave can no longer be reflected. Gedlo Council Fiery Bonds and Searing Flame can no longer be reflected. DEEPSTRIKE MINES Expert Fixed some locations where characters would be teleported after being resurrected. The ledge of the Titan s bed in Deepstrike Mines is now too slippery to stand on! DROWNED HALLS Players can no longer hide from Isskal s single-target attacks. Hydriss Tsunami visual effect looks and is times better to help represent ability damage increase over distance. Hydriss should no longer attack players during or instead of her Waterburst and Hydrostatic Shock phases. FALL OF LANTERN HOOK Expert Additional tuning for the Helena Brass finale so Oludare should always spawn and not block you from completing the dungeon. GILDED PROPHECY [Sliver] Added a Conqueror type achievement for this zone, along with a new reward! GREENSCALE S BLIGHT [Raid] Oracle Aleria If Necrotic Eruption is on a character at the time of Aleria s death, it gets removed rather than bombing the entire raid once the maze walls drop. No more victory-wiping! Lord Greenscale At long last, and hopefully for good - fixed a case where Lord Greenscale would sometimes cancel his Genesis Torrent cast or channel. HAMMERKNELL [Raid] Darktide Mists can now be crowd controlled. The later bosses in Hammerknell now drop additional Greater Marks of Ascension. Sicaron Adjusted duration of the Soul Harvest ability. Grugonim Removed reputation gain from the Bloodplague Crawlers and Manifested Death (towers). Grugonim Increased the damage buff granted to players to 4% from 2% per stack. KING S BREACH Strange Plots of the Aelfwar Fixed a case where the quest objectives would not reset and refused to allow players on this quest to return to the instance and complete it. RUNIC DESCENT Standard Slightly reduced base mob density in this dungeon. Expert Neutral mobs no longer award experience. Expert Rotting Flesh is now cleansable. Expert The Keep Cleansing achievement should now properly award as described. ZONES The Saga of the Endless A Father s Love Nearby Rifts will no longer cause quest targets to hide from this quest. Some NPCs, primarily in Moonshade Highlands, were granting experience outside of the normal range for their level and difficulty. Corrected! Manticore type mobs just got more lucrative to hunt - they weren t dropping as much currency loot as they should have. DROUGHTLANDS Zone event Saving Lantern Hook This event should no longer be able to get into a non-completable state. FREEMARCH A new porticulum has been added to Ark of the Ascended, allowing new characters to receive their Soul Recall ability earlier. GLOAMWOOD Out of Harm s Way This quest should be less negatively impacted by footholds at the nearby Guardian Encampment. Also increased the distance the escort can be from the player before the quest will fail. Gwyddon is now properly removing the Hag s curse for any afflicted Ascended. IRON PINE PEAKS The Redsnow Bandit population around Frost Falls has been retuned to be more in keeping with the quest levels of that area. SCARLET GORGE Daily quests in Scarlet Gorge should all properly grant notoriety for repeat completions. SCARWOOD REACH Zone Event The Witching Hour Fixed a case where the event could fail before all targeted locations had fallen. Realigned Priorities The Guardian Raiders that spawn should no longer flag you for PvP and as an added bonus, also no longer hit like trucks. Chronic Cultist Culling Removed the second objective from this daily quest. Local Cures Umbral Sedge plants will no longer spawn inside of rocks. Insuring Their Safety More Gorefang Wranglers should now be available. A Temporary Solution Reworked this quest so you are asked to speak with Sasha Nikadon in The Sagespire to receive the quest objective item, A Pinch of Sourcestone Powder . SHIMMERSAND Zone event Scourge of the Sands has been tuned down in difficulty. The Order s Charge Quest will now always update on killing a Maelforge Emberdrake if the Flamerod is active. The Unlucky Few NPCs will respawn more reliably during this quest. Fight Fire with Fire During this quest you will no longer be able to pick up more than 9 Core of Flames. Ritual Firebrands This quest no longer grants experience when completed. Level 50 Rifts now have a chance to appear in Firesand Desert! SILVERWOOD A new porticulum has been added to Divine Landing, allowing new characters to receive their Soul Recall ability earlier. The rare spawn NPC, Pandora, will no longer be a potential target of Defiant Footholds. STONEFIELD Tracking a Traitor Ascended will now have an easier time using Kira s Signal during this quest. Daily quests in Stonefield should all properly grant notoriety for repeat completions. CRAFTING Skill-specific Plaques have been converted into Master Crafter s Marks. Master Crafter s Marks will now drop and reward wherever the previously skill-specific Plaques would (Apothecary Plaque, Outfitter Plaque, etc.). All Epic crafting recipes are now purchased with Master Crafter s Marks. Reduced the amount of Eternal Planar Dust required to make the components for the weekly Crafting Rift lure quests. Slightly increased the amount of store-bought materials needed to offset the cost reduction. You can now receive Inert Shards, Stones, Gems, Crystals, and Prisms from Apothecary daily quest reward bags and chests, as well as Apothecary Crafting Rifts. Crafting Rift Weaponsmith Will no longer auto-complete the third bonus stage due to multiple characters completing the second. Brilliant Enduring Rune now grants +9 Endurance, up from +8. Every point counts! Tempered Orichalcum Bar, Enchanted Shadethorn Lumber, Steel-Stitched Leather, and Infinite Essence now sort properly on the auction house. Epic Essences and Rare Essences above level 50 now Salvage for more level-appropriate materials. Dark Seafoam Green Dye has been fixed to require 110 Apothecary skill to create. It previously was set to 130. Ruby Gorget was incorrectly requiring 201 skill to create instead of 210. Fixed! Skilled Armorsmith Supply Chests will properly award Armorsmith materials rather than Weaponsmith. Ornate Platinum Choker now displays the correct name in the recipe list. Corrected the name of the Apothecary Workorder that requires Lesser Healing Potions. Runecrafters will no longer receive Workorder Radiant Steadfast Runes. Characters currently on this quest will still be able to complete it - a new Runecrafter Workorder has been added to replace it, requiring Radiant Insightful Runes. Fixed an issue where neutral Crafting Trainer NPCs in Fortune s Shore were offering faction-specific recipes. Corrected the Bind on Pickup flag on some Rune and Runeshard recipes that were not previously set. Skilled Alchemists can now obtain the recipe for Pure Valorstone from the Favor Quartermasters in Sanctum and Meridian. Pure Valorstone can be used to add Valor to crafted items for those looking to gain a leg up in the battlefields of Telara. The crafted item must be of level 47 or higher to be made with Pure Valorstones. Endurance bonuses from crafted item sets can now stack with each other. Shard firsts for crafted items are now granted at the time the item is successfully crafted. Fixed the skill level requirement to craft Carmintium Lariat. ITEMS The prices of Essences on the Planar merchants has been adjusted due to the merging of Inscribed and Crystal Sourcestone. New Synergy Crystals are now available from the Planar Goods merchants for Greenscale and tier 2 Expert item sets. A number of vanity items and gloves that were previously non-tintable can now be dyed! Gravemaker Steaks, Drake Filets, and Icewatch Cupcakes no longer have an item use time. The effect is now applied immediately. Items that grant temporary enhancements (ex Padding, Armor Plating, Spellstones, Riding Chaps, etc.) have updated icons. Collectible books no longer count as quest items and will go into your primary inventory. If you have any in your quest bag that you hadn t added to your collections, you ll need to move them into your general inventory to use them. Fixed a bug that could cause Synergy Crystals to display incorrect tooltips in merchant windows. Transplanar Synergy Crystals no longer have a faction requirement to use. Fixed an issue where clicking off the buff from Necrotic Rage would prevent it from proccing again unless the focus was re-equipped. Binding Silk Now with Physical Crit rather than Spell Crit. Bulwark of Banishment Reduced the Block bonus from 40 to 20 to bring it in line with other items of similar level. Deathsteel Pauldrons Now with Attack Power rather than Spell Power. Double Barrel Problem Solver Changed graphic so this is actually double-barreled. Energetic Sourcestone Mirror is no longer able to proc from every tick of a damage over time ability, only on the first. Fang of the Life Lord Can now correctly proc from Warrior abilities. Gossamer Motions Now has Attack Power instead of Spell Power. Gravetouched Soulstone Fixed so it actually does proc the buff on your pet, as the description indicates. Metamorphic Stonesource Will now apply the correct effect. Murk Shrouded Trinket Effect tooltip now displays the correct name. Nyx s Chloromancer Crystal 2-piece bonus now increases the chance for Radiant Spores to proc by 10%, up from 5%. Nyx s Chloromancer Crystal 4-piece bonus now causes damage ticks from Void Life to place a stacking buff on the Chloromancer. Each stack reduces the casting time of the next Nature s Touch spell by 0.5 seconds. Privateer s Axe of the [...] Can once again be sold to merchants. Sandcovered Shroud Now accepts both Primary and Secondary areas for dyes. Stinging Faesource Now procs the correct buff. Tuthmet Wine Fixed the spell power buff so it will no longer be overwritten by a weaker version. Fixed a bug where Simple Synergy Crystals could be equipped by Clerics. GRAPHICS AND AUDIO Now with better Anti-Aliasing! Set your Anti-Aliasing option to Edge Smoothing to see the new improvements. Fixed an issue with falling through the world when changing your graphics texture quality. It s a lot more difficult to get your character to stand at impossible angles while mounted. Fixed an issue with sound reverberation in some areas (such as Chancel of Labors in Iron Pine Peaks) where the effect was way too strong on footsteps, character speech, and some other sounds. Fixed footstep sounds for some polymorph effects that had none. Fixed objects not drawing to the correct distance at initial login. Look for new finely-feathered-friends livening up Meridian and Sanctum! Improved the variation in crowd cheer audio. Fixed some issues that could cause framerate stuttering when running through the world. Added voiceover to several existing major zone events. Added a sound to Prince Hylas opening of Greenscale s Door inside Greenscale s Blight. Fixed a bug where casting animations were sometimes interrupted by other animations. COMMANDS AND MACROS Added a keybind-able command that will hide other players on your screen when the key is pressed. There is no default bound key, but you can set one in the Key Bindings menu as Hide Other Players under UI Toggles. You can now add [notactive] to a /cast macro to prevent it from turning off a toggled ability. Fixed a bug where players could incorrectly end up targeting themselves when using abilities from macros. The Marksman Bull s Eye and other similar abilities will now work properly in macros. UI/SETTINGS Parties can now be displayed by default using the Raid Frame UI. Check the Display tab under Options to enable this setting. The Auction House no longer truncates long item names with ... when using right click on an item in your inventory to search auctions. The quest log now displays how many daily and weekly quests you ve turned in as well as the limit per day/week. It also shows the current total number of quests in your quest log alongside the quest log cap amount. The visuals on the character sheet now update as soon as an armor item is dyed. Added an option to always display status text for your Focus target, similar to the existing options for Player, Target, Party, etc. If your character has had more than one role that has had a free Soul Point respec applied to it due to a patch, you now see a message box listing all of your respecced roles on first login. The Auction House now has a new Vanity subsection to look for wardrobe items! Clicking the Bid or Buyout buttons on the Auction House no longer changes the position of your scroll bar in search results. Fixed an Auction House purchasing bug that would prevent you from buying an item from search results immediately after placing an item up for auction. Soul Exhaustion tooltip now correctly explains whether it has been applied by resurrecting at a graveyard or by reaching 0% Soul Vitality. Title rewards are now displayed in the Achievements window. The on-screen popup message for Quest Accepted now appears for all quests, including Rift dailies. Removed an erroneous error message when adding the first quest to your quest stickies when the stickies are currently empty. Item tooltips no longer display red text while dead if you can use the item while alive. Tooltips for kill quests that require specific level mobs or higher will no longer show too-low targets as valid. Moved the Settings option for Ability Queue into the Action Bar settings category. Fixed a bug where you couldn t delete quests from your quest log if the only quests you had in there were daily/weekly types. Fixed the chat window occasionally truncating lines when using larger text sizes. Ascended Powers and Guild Perks are now organized by category in your Abilities window. CLIENT Client stability improvements, yay! Fixed an incompatibility with Windows 8 32-bit.
https://w.atwiki.jp/tryedpage/pages/109.html
≪ In den Tagen einer Sache von TRPG / winter ≫ ....(Prinzenöl) Es ist die letzte Hälfte von 1990….Ein großer König der Angst kam plötzlich in die TRPG-Industrie herunter….Es gab TRPG-Spielern starken Druck und Ruhe, als ob ich großen König Advent der 1999 Angst vorschlug, daß der berühmter vorausgesagter Nostradamus.Ich hatte Angst und schauderte mit der großen Kühle, die kam und schauderte, und sie näherten sich, appellierte für Wörter von Gott…. In der Welt …Zünden Sie das an! Guten Tag aus irgendeinem Grund.Es ist Prinzenöl.Es wird schon man, das bald vertraut wurde, viel geben.Übrigens scheint es, daß die ehemaligen Studenten dann durch dieses wie für dieses Thema durchkamen; aber ist in den Tagen der Szene des Blutvergießens der TRPG-Geschichte Maximum, eine Sache des TRPG-Winters ; ist eine Geschichte.Ach, ich lebte nicht als ein TRPG-Spieler in der Zeit, und das Kind des Amateurs kommt immer noch mehr alberne Rede eine um einen zu Liste, aber vergibt es bitte. TRPG vor Kapitel 1 Winter Zuerst ist es 1970, daß TRPG für Japan kam.Dann schritt Medien-Fortschritt von TRPG ständig fort, und es wurde bei letzt eine Theaterversion als Tsunogawa Film drifting legend Chris Tania im Fernsehen übertragen.TRPG, der angefangen hat, in der Klasse der Studenten durch Massen Freilassung eines rulebook für Bibliothek populär zu werden.Ich sollte der Popularität hinzugefügt haben, treiben Sie mehr durch die Macht an….In der letzten Hälfte von 1990 passierte der Fall. Das Kapitel 2 Winter -Ankunft! In den Tagen einer Sache des TRPG-Winters über der Zeit.Im allgemeinen wird die Öffnung als die letzte Hälfte von 1990 betrachtet.Andererseits verstehe ich in dieser Zeit das Ende nicht eindeutig.Es wird seit 2000 Beginnen gesagt, auch wenn es in Winter vorbei war, auch wenn ich 2003 es werde, und bei letzt war fähig, hinter sich Sie zu lassen.Außerdem, nach das eine weitere Sicht, die Stimme, die die japanische TRPG-Industrie den Zeiten des Winters noch nicht loswerden kann, scheint auszubrechen.In einer Definition wird es nicht definitiv auf diese Art für die Periode von den Zeiten des Winters entschieden.Auch wenn es in letzt Jahr bei zeigt, daß ist die Zeit, als Shinnyu-Mitglied nicht in der Tat in die Zeiten des Winters unserer Abteilung eingab. Von der letzten Hälfte von 1990, die Anzahl der Veröffentlichungen des TRPG-verwandten Buches-/ Veröffentlichungensabnahmen scharf, und die Bevölkerung, um TRPG damit zu spielen, verfolgt die Pfade, von 1 abzunehmen.Ein TRPG-verwandter Artikel wurde von jeder Medien-Zeitschrift weg gefegt, und ein miserabler Staat, um sich zur Zeitschrift der neuen Generationsmedien-Spezialität (ein Kartenspiel und ein Fernseher-Spiel) zu verändern, der TRPG spezialisierte sich, Zeitschrift wurde Suspendierung von Veröffentlichungsdauer oder TRPG, und davon stattzufinden, setzte fort.Außerdem, die Jugendgeneration, als sie fähig waren, daß um TRPG nur bei einer Buchhandlung zu berühren sich dann TRPG-Ladenkasse berühren konnte, und ich wurde von der Vereinigung (ob sie sagen, Mangel an der Farbe) der Regel mehr ermüdet, und viel TRPG-Spieler scheinen TRPG verlassen zu haben, weil sie zum Kistenthema vom Gegenstand (hauptsächlich, Magian Usu) für Bibliothek umkehrten.Es wird berücksichtigt, daß ein Diagramm die Abnahme davon rief, das. Spielbevölkerung, die eine Übertragung zur nächst Generation nicht machte, hat Enden dagegen gebracht, sich dadurch zu treffen. Ich folge in dem Winter , als Kapitel 3 lang ist Und ich folge in Winter. Die Anzahl der Veröffentlichungen setzte fort, in einem Moment abzunehmen, und die Spielbevölkerung nahm scharf ab, und, außerdem, nur die Sache, daß das Spiel der Standard war, verschwand, und niedrige Qualität wurde es.In dieser Situation scheinen viel TRPG-Spieler ein Gefühl bevorstehender Krise empfunden zu haben, ob ich schlecht bin, aber machen schon. zu Zeit.TRPG wurde nur auf von der Welle der Zeiten geschluckt, und, nein, der kognitive Grad von der Welt wurde, erkennen Sie als nur die Sache, die einen Herbst war, einige Enthusiasten der kleineren Klasse, als es ging. Ein Zeichen des Kapitels 4 Frühling(?) Aber war ich fähig, das Zeichen des Frühlings zu sehen.Wenn 2000 Beginne ein mutiger Ruf der TRPG-Wiederbelebung anfängt, für Übersetzung neuer Publikation dungeon Dragons und der Freilassung des Himmels Luo verschiedene Formen und Wiedergewinnung (auch wenn ich sage, leichte Sache) der Spielbevölkerung zugesagt zu werden, die zu dem gleichen Zeitpunkt träge waren, daß Junichi Inoue neuen Jahrhundertstandard erklärt, der in dem Winter mit Ankündigung das Ende davon ist , ...... und die Wiederbelebung von der Zeitschrift, der Zunahme der Veröffentlichungsnummer.Und ich erlange Macht wieder, und Hitoshi Yasuda der repräsentativen Gruppe SNE führt nur langsam 2003 RPG Wiederbelebungserklärung über einen großen Maßstab auf. Eine Gesellschaft spielte eine Hauptrolle, und R weckte die TRPG-Industrie, und E zog Eine Gruppe SNE und F.Zuerst schwankt R, einige Leute riefen Nachtzauberer der Gesellschaft Ein E F einen lebhaften Cartoon des TRPG-Systemes, und das Phänomen wird gegeben, das einen großen Schock versetzte, wenn ich bis hier späte Jahre eine berühmte Sache für ein Beispiel des Medien-Fortschrittes von TRPG ernenne.Die TRPG-Industrie setzt es dem Beschleunigen wieder und Reichweiten beim Geschenk fort. Es ist ... zu Kapitel 5 und der Zukunft Die TRPG-Industrie setzt das Entwickeln jetzt fort.Sie glauben vielleicht, daß Sie sich in die Welt verändern, wo Sie abhängen, während Sie wenig Forderung sind, weil die Verlagswesengesellschaftsseite dem TRPG-Spieler leicht einen Artikel anbot, und können eine TRPG genannte Sache berühren.Ein Veröffentlichungsfleck, Spielbevölkerungszunahme eindeutig zusammen im Vergleich zu dem Winter und wird in einem Bedingung TRPG sein sehr wieder in der Welt erkannt zu werden, wenn es das Entwickeln fortsetzt, wie es ist.Ich denke so einen Staat, für die TRPG-Industrie sehr vorzuziehen zu sein. Aber sind jetzt vorgeschlagene Daten nicht immer nur gute Daten.Zum Beispiel, daß die Anzahl von Kreisen, die komischen Marktabnahmen Teilnahme vorschlugen, merkwürdigerweise gegeben wird.Die Anzahl der Teilnahmenkreise des komischen Marktes ist ganz weniger als die Zeit des Winters. Es wird nicht dieses trotz eines guten Zeichens geben. In solchen Zeiten, ....., es ist von Flamme von TRPG ein TRPG-Spieler wie wir als wichtig betroffen worden.Ich bin mächtig, und, künftig flattert jedes vielleicht in der Zukunft wie für die ganze TRPG-Industrie, daß wir herrliche Kultur behalten, rief diesen TRPG und und strömt es entlang zu kommenden Altern, wenn ich es habe und es binden kann. Ich glaube noch nicht, daß Winter vollkommen vorbei war, aber.Wie für TRPG wird sogar Anerkennung direkt noch nicht in kleiner Existenz gemacht, der Welt für die Welt.Es ist was für ein Fortschritt, von dem Sie jetzt darauf schaffen, wichtig.TRPG beschleunigt immer noch mehr und glaubt, daß ich Macht ausdehne.Deshalb überdenkt ein TRPG-Spieler diese gegenwärtigen Bedingungen, und wird es nicht wichtig für eine Handlung sein, sich in Verbindung zu setzen? Wenn dieser Satz eine Gelegenheit wäre, über eine ideale Methode von TRPG nachzudenken, bin ich froh.Dann… Ich bin Ruhm der in TRPG! ! #%)?$. O, \ \- O $?(% #!
https://w.atwiki.jp/aliceincradle/pages/102.html
ver0.20s (220528-2) ver 0.20r (220528) ver 0.20q (220525) ver 0.20o (220523) ver 0.20n (220521) ver 0.20m (220520) ver 0.20k (220519) ver 0.20j (220516) ver 0.20h (220515) ver 0.20g (220514) ver 0.20e (220509) ver 0.20d (220508 19 00) ver 0.20c (220508) ver 0.20b (220506) ver0.20s (220528-2) Updated Korean and Traditional Chinese languages. The title screen of ver0.20r was showing ver0.20q, so it was corrected. ver 0.20r (220528) Fixed an issue where the game would freeze when the fox and sponge appeared at the same time. Fixed an issue where the staging would overlap when bashing the fox's fireball. Fixed an issue where the game could not be launched on macOS running on Apple silicon. Fixed an issue where pressing the green switch could jam the map where the comet dive could not be obtained Noel is an idiot. Fixed Kenzan's drill attack being prevented by shield bash. Fixed an issue where snakes running out of mp would stop working. ver 0.20q (220525) Fixed Simplified Chinese B. Corrected processing when initializing INBE (Noel-chan Sticky Engine). Fixed a problem in which the blood description reduction was not reflected in the repainting content when saving and reloading data with a dirty Noel-chan. ver 0.20p (220524) ver0.09Fixed a problem in which recipes, enhancer slots, etc. were not listed in the store inventory in the data loaded from the Updated Traditional Chinese and Korean. Fixed a problem in which White Arrow and Energy Ball magic did not slow down during the slow motion effect. Fixed an issue where the coordinates of the ground on which rain falls were out of alignment when it rains. Fixed a problem where a large number of items would be generated from the tree of materials. Fixed so that the inventory count of items in the warehouse of a house can be known even when using the nightingale's store. Magic movement speed is now increased when the weather is windy. Instead, the correction for the maximum number of enemies that can appear when the wind is blowing has been changed from -3 to -2. Fixed a problem where jumping on a slope would gradually send you flying sideways. Fixed a problem in the puzzle to the right of the needle rat, where acid could flood the area where the checkpoint was located. Fixed an issue where new enemy restraints would sometimes fail when Noel was being restrained by multiple enemies. Fixed an issue where skipping a masturbation scene would not yield Noel juice or climax counts. Fixed incorrect materials being sold by Ms. Nightingale. Reviewed and sped up the processing of some staging, such as the UI gauge during egg holding. Fixed an issue where HP and MP could be recovered by replacing skills. Fixed an issue where the display position of QTE sometimes overlapped. ver 0.20o (220523) ver0.09Simplified Chinese version just arrived from our Simplified Chinese translation team! Thanks to @rolling_badger ,@szsrkirby ,@kokonoekyu ,@Chiyuki34885962, , Phenix02, Updated Traditional Chinese. Added option to accept evade input while shield is deployed. The "small attack" and "weak attack" are now unified as "small attack". Fixed a typo in the scenario. The volume of the sound for the sponge tornado attack has been lowered. Fixed an issue where stragglers were sometimes pushed to the right side of the map during a straggler battle. Fixed an issue where a successful wand swing parry or shield bash during a falling attack on a contaminated body in Kenzan would cause a series of reflection staging. Fixed an issue where markers could not be placed on the map. When a contaminant is destroyed, it now sprays golden mana even if its MP is low. Doubled the amount of golden mana recovered when using Haniwa no Amulet. Speeded up the speed at which it takes to place bombs. Fixed so that the player does not lose magic power for chanting while using a charger slot, even if he/she takes damage. Fixed an issue where the Charger Slot would be consumed during normal magic chanting when the Charger Slot is charged, hold, and then resume chanting. Fixed a problem where Ukemi was difficult to perform. Fixed an issue where materials could be buried in a wall when a large amount of items were obtained from a material tree close to the wall. Fixed an issue where loading with confusion lv.2 on would freeze. Fixed being able to shoot bursts while sleeping. Fixed an issue where the comatose state would not be released if the user was restrained while in a comatose state. Improved the ease of getting out of restraints during shield break. Fixed a decrease in the efficiency of collecting magic power when the White Arrow is used repeatedly by the demon. Fixed the selling price of Life Bottle. ver 0.20n (220521) Simplified Chinese B Fansub included. Thanks to 哥哥我欧尼酱 Korean update. Fixed a problem that prevented loading when the data of ver0.09 was full of items. Fixed a problem in which the data carried over from ver0.09 listed benches and treasure chests that did not exist on the current map. Added scaffolding to the "Emptiness of the Flying Waterfall" to make it easier. The opacity of the enemy aura has been increased to make it easier to see at night. ver 0.20m (220520) Korean, Traditional Chinese text untranslated corrected. It is now possible to select day/evening/night to depart until the third day. Fast travel is possible at night as long as it is after departure and before the battle starts anywhere. In order to depart on the second day, you must survive until the third day before returning to your base. Fixed a problem in which the update of the inventory in the Nightingale Levy store was not executed until after the battle, unless you saved once after the battle. The input acceptance time to start chanting has been increased significantly. (When pressing the magic key during evasion, you can now chant at the end of the evasion) Fixed an issue where loading data that did not have a charger slot while playing data that did have a charger slot would leave the slot in the UI. Fixed an issue where textures of characters could be destroyed when resuming the game after returning to the title in the middle of the game. ver 0.20k (220519) Partial correction of untranslated portions of the Traditional Chinese version. Fixed a system whereby it is now possible to acquire more than 9 reels for treasure chests and instead discard them when opening a treasure chest until there are 8 reels. Fixed an issue where it was easy to gain danger by going back and forth between two hunting grounds. Fixed an issue where the left side of the king of mycelium was shown as passable on the map. Fixed an issue where it was possible to disengage from a moving floor if you were caught between two moving floors. For Translaters few sentences are added to *_tx2.txt . ver 0.20j (220516) Traditional Chinese version implemented. Thanks a lot @zelda05151 Fixed a problem with Noel-chan sprinting when running by pressing the run button on the right wall. More solid fixes for the enemy wall burial bug. Forced combat was occurring outside of the night, so we limited it to after the 4th. Fixed an issue where Noel would fall when talking to Ms. Nightingale on the bench in front of the house, depending on her position. Fixed a problem where the same weather sometimes occurred twice in a row. Fixed a problem where the weather cannot be progressed by sprinkling Noel Juice. Fixed a problem where the total number of enemies would not increase after the 5th day of the adventure, but instead enemies would respawn at a blazing speed. Increased the amount of enemies at Moonless Veil from the second day cycle. ver 0.20h (220515) Now compatible with the Korean version of Fansub! Thanks to @Cilloom The maximum number of contaminants that can be generated by lightning strikes at the same time has been set. There will be 1 contaminant until the night of the 2nd, 2 until the night of the 5th, and 3 thereafter. Fixed so that after the 3rd day, the night raid decision will occur even in places that have already been defeated in the current adventure. Fixed an issue where a contaminated body would be buried in the floor when lightning strikes in a thief. Fixed an issue where saving on a map with a nightingale would not bring it back when loading. Fixed an issue where items could be used during a burst. Fixed an issue where QTE input for restraining attacks received while in a coma was not increasing. Fixed an issue where Incubated Lv 2 would not occur even if a lot of eggs were spawned. Fixed an issue where infinite treasure chests could be opened. Fixed an issue where options were "Enabled" and "Disabled" in all languages. Fixed an alert when shopping in a store if the store is full of items. When shopping in the store, if Noel already has an item of a different grade, an icon will now appear on the right side of the row. Fixed a problem in which the event message did not change when changing the font to a different language, such as Chinese, in the middle of the game. ver 0.20g (220514) Implemented running buttons. Also adjusted the default keymap. The quality of Noel juice and egg grade has been modified to increase with the growth of Noel's sexual sensitivity. Added a new area for the foxes, as there was a problem with not being able to return home at night when entering the foxes from above. This will slightly lower the map breakthrough rate, which is currently at 100%. When using the haniwa amulet, the effect is now doubled when using recovery items. Fixed a problem where eggs would poke through the UI when the haniwa was removed while a large number of eggs were being held by the haniwa. The effect of the recovery potion is now doubled when using haniwa. Fixed a problem with broccoli's special effect text. Fixed a problem with Noel-chan's urine pressure when loading data after she peed. Fixed a bug when organizing items. Fixed a problem that caused BTB Noel-chan when using magic immediately after being reflected off a wall by a cyclone. Fixed an issue where warding would not turn off when exiting a warding while falling, and warding would not turn on after entering a warding. Fixed a floor that could only be broken by sliding, not by bombs. Fixed a problem where a bomb would automatically explode when placed in a large number, causing the blast to go upward. Fixed a problem that made it difficult to pick up items that fell down a slope. Fixed a problem with messages that could not be erased in the abuse log settings. Fixed QTEs only going up, down, left, and right when sequence input is used when leveraging. Fixed that HP/MP remains unchanged when HP/MP skills are replaced. Fixed so that the levagacha is easier to pull off even when in bad status (even easier to pull off when using Haniwa). Fixed an issue where the warning line would disappear if a sorcerer took damage after releasing a spell. Fixed the state abnormality "coma" being inflicted when bursting in a row with less MP. Enemies now return to the combat area when stuck inside a wall. Fixed an issue where enemies would sometimes not return after being blown away. Fixed an issue with ground bombs reacting to chikuwa blocks. Fixed an issue where the long cane would not penetrate the mushroom's guard when attached to the cane and the swing of the cane would not be shotgun. Fixed an issue where the long cane was a placebo enhancer that extended downward. Fixed an issue where the same weather condition could occur more than once. Fixed an issue where the "~create one" in the cooking UI could not be focused when using the mouse. Fixed an issue where ovulation did not begin at the end of a battle, even if you were holding an ovulation Lv 2. Fixed an issue where the effect of the Cyclone Slash would disappear if the hit point made contact with a ceiling or other object at the beginning of the Cyclone Slash. Fixed that Ms. Nightingale's bell will be sold again when she throws it away. The window size can now be changed. Fixed an issue where water could not be acquired correctly when the item field was full. Fixed an issue where opening the item menu after saving or configuring an item would corrupt the placement of the description field. Fixed an issue where the amount of recovery displayed in the item description and the actual amount of recovery would sometimes be off by 1. Fixed an issue where loading would sometimes fail if the player immediately loaded upon defeat. Fixed an issue where the white arrow would be able to hit the demon repeatedly under certain conditions. Fixed an issue where reloading would change the contents of Mr. Levy/Nightingale's store. Fixed an issue where Mr. Nightingale would appear when the hunting ground and bench were on the same map and the player saved immediately after killing an enemy in the hunting ground, even though he should not have been there when reloading. Fixed an issue where opening and closing the menu when a large number of logs were being issued would cause stacked logs to appear on top of each other. Fixed a problem with fog being blown away when a burst is fired. Added effect when confusion is broken. Also, modified the color of the balloon to change if the user is restrained while confused. Extended the maximum danger level to 160. Fixed problem with weather mess in the same location. Fixed an issue where the title was not displayed in some parts of the night battle inside the giant tree. For Translater tx_enemy Summoner_forest_wood_nightlake = Summoner_forest_nightlake Summoner__obtainable_dangerousness tx2 追加 SerTitle_burst_tired/ SerDesc_burst_tired tx_option Add several items. ver 0.20e (220509) Fixed a bug that could occur in the region environments. Speeded up some processing. Fixed an issue where the texture of the standing picture could be corrupted in some environments. ver 0.20d (220508 19 00) Fixed a hang-up problem at startup. Fixed a problem with crawling in gamepad mode. ver 0.20c (220508) Probably fixed the problem that Noel-chan does not work correctly, such as being displayed very large on French OS. : (Maybe) fixed problems on a French OS (e.g. portrait of Noel-chan is displayed very large) : If you still have problems with ver 0.20c, please comment including your detailed language environment and OS! Fixed an issue where the treasure chest recovery rate was capped at 80.21%. Fixed an issue where the label input GUI for key configurations was not being displayed in the Windows version. Fixed an issue where "Return to Base" would not be unlocked until you returned home once when you left the house to the woods at the beginning of the second day. Fixed large rocks on the house road being automatically destroyed after rescue of Ixha. It will be destroyed automatically if you have gone through the Pollies Tutorial, or after rescuing Ixia or after seeing the SOS event with the wand. Fixed If you select "return to base," you will be returned to Noel's room. Fixed a problem where saving at the lake in the lower left corner of the house would result in a stalled save. There is currently no scenario after rescuing Ixia, but a temporary destination has been set. The puzzle hints in the upper right corner of the map from the Ixia rescue point have been made clearer. Fixed a misaligned display position of the bomb's detonation effect. Fixed so that the mushroom contaminant (king of mycelium) does not wall frame. Also, modified to scatter MP when charging, and to increase charge time when MP is insufficient. Fixed acid/current/wall pincer damage, which used to be calculated as percentage damage, so that the percentage is now lowered by the HP correction value from skills. Fixed an issue where hitting Cyclone/Comet Dive when using magic with an overcharger did not update the UI. Fixed overcharger buildup when MP gauge is full of cracks. Fixed an issue where the gacha input would sometimes be dis- blinked and not visible. Fixed an issue where talking to an event, etc. was prioritized before opening the menu when the menu display and decision are on the same input. Fixed left tab input/right tab input not appearing in the Levagacha. Fixed problems when using the keyboard. Some errors around messing around have been fixed. But the Levagacha display may disappear. ...... Cyclone Pot Uncle Noel-chan is fun and will not be fixed until the next major update. ver 0.20b (220506) The "Forest of The Storytellers" Map will be sold in the merchant's store. : It will not be sold until the replacement of the store inventory occurs once, so you will have to go through the battle once when the merchant is near the bench now! Softened the first evasive tutorial athleticism on day 2. Fixed a problem with the INBE (the engine that pollutes Noel-chan) being lightly colored in the macOS version. : The "UI dirt expression density" in the config has been temporarily initialized accordingly. In the hunting ground "Dog Run", the problem that the enemy who starts the battle at the danger level where the number of enemies is high was sometimes buried has been corrected. Fixed an issue in the lower left corner of the "spore dance floor" where falling into a mushy swamp sometimes prevented the player from coming back. Fixed an issue where the rush attack of the kenzan would end immediately and was not apparent. Fixed an issue where the setting to not repair clothing when sitting on a bench was not working. Fixed an issue where the icons for treasure chests and benches would be in the upper left corner of the screen when loaded. Fixed an issue where hunting locations on the map were not being recorded in the save data. Fixed an issue where the contaminant in Kenzan would freeze when defeated while launching a needle thrust attack. Fixed an issue where the puzzle on the upper map of the "Acid Bottom Needle Rat" hunting ground would cause a jamming pattern. Changed the fog charge time of the tainted body of the mushroom from 90F to 130F (making it easier to defeat). Fixed an issue where the dirty parts of the tainted Noel-chan were misaligned after a save/load. Fixed an issue where the battle would sometimes start while the player was caught between terrain in the "Acid Appetizer" battle location. Fixed an issue where a bug would occur when destroying the Acid Appetizer" battle location, causing the terrain judgment to remain.
https://w.atwiki.jp/dow2jpmodwiki/pages/50.html
9040153Administer the Bio-Toxin to the capillary veins. 9040154Administer Bio-Toxin 9040155Plant the Teleport Homer on the Hill 9040156Move the Force Commander to the hill and plant the teleport homer. 9040157Plant Teleport Homer here. 9040158Transmit the Data 9040159Assault Cannon 9040161Assault Cannon 9040162The Assault Cannon is effective against infantry and heavy infantry. 9040173In the name of the Emperor! 9040174Space Marine Tactical Bolter Squad 9040175Tactical Marine Squad 9040180In the name of the Emperor! 9040181Avitus 9040182Devastator Marine Squad 9040208In the name of the Emperor! 9040209Gabriel Angelos 9040210Gabriel Angelos 9040211Blood Ravens Captain 9040215Gabriel Angelos 9040218Kill the Carnifex Alpha 9040219Kill off the Carnifex Alpha to disrupt the Tyranids in the area. 9040220Eliminate the Tyranid Vanguard Force 9040221Deliverance 9040222Bolt Pistol 9040224Squads Commander, Tactical, Assault 9040298Holy Truth 9040299Plasma Pistol 9040301Squads Commander, Assault 9040321Relic Bolter 9040324Squads Commander, Tactical, Assault, Devastator, Scout 9040325Relic Heavy Bolter 9040326Heavy Bolter 9040328Squads Commander, Devastator 9040329Relic Sniper Rifle 9040332Squads Scout 9040333Relic Bolt Pistol 9040336Squads Commander, Tactical, Assault 9040337Relic Scout Armor 9040338Scout Armor 9040341Squads Scout 9040346Artificer Power Armor 9040347Power Armor 9040350Squads Commander, Tactical, Assault, Devastator 9040354Recovery Operation 9040366Master-Crafted Power Armor 9040367Power Armor 9040370Squads Commander, Tactical, Assault, Devastator 9040371Lyssander s Judgment 9040374Squads Commander 9040375The Mercy of the Wise 9040376Bolter 9040378Squads Commander, Tactical, Assault, Devastator, Scout 9040379Shoota Boy Leader Boss 9040390Squads Commander, Tactical, Assault, Devastator, Scout 9040394Squads Commander, Tactical, Assault 9040398Squads Commander, Assault, Scout 9040402Squads Commander, Tactical, Assault, Scout 9040406Squads Commander, Devastator 9040412Squads Commander, Devastator 9040416Squads Commander, Devastator 9040420Squads Commander, Tactical, Assault, Devastator 9040424Squads Commander, Assault 9040428Squads Commander, Scout 9040432Commander Terminator, Tactical Terminator, Devastator Terminator 9040436Squads Commander, Tactical, Assault 9040442Squads Commander, Assault 9040446Squads Commander 9040452Squads Commander, Assault 9040456Squads Commander Terminator, Assault Terminator 9040460Squads Commander 9040464Squads Commander, Tactical, Assault, Devastator 9040468Squads Commander, Tactical, Assault, Devastator 9040473Squads Commander, Tactical, Assault, Devastator 9040478Squads Commander, Tactical, Assault, Devastator 9040482Squads Commander, Tactical, Assault, Devastator 9040486Squads Scout 9040490Squads Commander, Tactical, Assault, Devastator 9040493Eldar Tank 9040494Fire Prism 9040497Fire Prism Boss 9040500Destroy the Predator Tank 9040501Find and destroy the Predator Tank 9040588Level 2 Stronghold 9040589Upgrades your Stronghold to level 2. Unlock Devastator Plasma Cannon Squad, Dreadnought, Razorback and Librarian. 9040590Level 3 Stronghold 9040591Upgrades your Stronghold to level 3. Unlocks Predator Tank. 9040607Rites of Initiation 9040608Gives access to Sniper Rifles. 9040614Death From Above 9040617Level 2 Stronghold 9040618Cleanse and Purify 9040619Unlocks access to Plasma Gun and Missile Launcher upgrades on Tactical Marines 9040648Heavy Bolter 9040679Tyranid Warrior 9040682Consume mass quantities! 9040683Tyranid Warrior with Venom Cannon 9040684Tyranid Warrior 9040687Consume mass quantities! 9040688Tyranid Warrior with Barbed Strangler 9040818Level 2 Stronghold 9040819Reinforced Armor Plating 9040820Grants extra health to the Predator. 9041053Superior Flamer 9041054Flamer 9041057Squads Commander, Tactical, Assault, Scout 9041058Superior Plasma Gun 9041059Plasma Gun 9041061Squads Commander, Tactical, Assault, Devastator 9041065Squads Commander 9041066Defiant Rynn 9041069Squads Commander 9041070Superior Combat Shotgun 9041074Squads Scout 9041075Arbiter Mencius 9041076Combat Shotgun 9041079Squads Scout 9041080Flame of Terra 9041084Squads Commander, Tactical, Assault, Scout 9041085Xenosplitter 9041086Chainsword 9041088Squads Commander, Tactical, Assault 9041089Scourging Fury 9041092Squads Commander, Tactical, Assault, Devastator 9041098Rate of Fire Low 9041101Naaman s Silence 9041104Squads Scout 9041107Sniper Rifle 9041108Sniper Rifle 9041134Tyranid Deathsplitter Ravener 9041137Consume mass quantities! 9041138Tyranid Devouer Ravener 9041139Consume mass quantities! 9041140Tyranid Deathsplitter Ravener 9041188Barbed Strangler 9041193Frag Grenade 9041194Throw a grenade which damages and disrupts infantry. Grenades ignore cover and are effective against garrisoned buildings. 9041197Frag Grenades 9041198Artificer Armor 9041203Artificer Armor 9041204Increases the health, health regeneration and energy of the Force Commander. 9041206Armor of Alacrity 9041208Armor of Alacrity 9041209Grants the Sprint ability allowing a burst of speed. Increases the health and speed of the Force Commander. 9041211Plasma Rifle 9041214Plasma Gun 9041215Effective against infantry and heavy infantry. Grants the Overcharge Plasma ability to temporarily increase rate of fire. 9041224Greatly Increased Rate of Fire 9041253Explodes in a cloud of poisonous spores 9041254Tyranid Ripper 9041293… can … eem … past … apter. 9041294Armageddon Come in. Come in. 9041305Tyranid Hormagaunt 9041314Consume mass quantities! 9041315Tyranid Hormagaunt 9041418Techmarine Martellus 9041421In the name of the Emperor! 9041422Techmarine Martellus 9041423Martellus 9041424Techmarine 9041473Level 2 Stronghold 9041474Armor Support 9041475The Razorback transports troops and allows nearby units to reinforce. 9041478Tyranid Devouer Ravener 9041572Deploy Defences 9041573Place your choice of defence measures in the indicated areas 9041577Administer Bio-Toxin 9041604PROXIMITY MINE 9041635Kustom Shoota 9041638Requires %1AMOUNT% more requisition. 9041639Requires %1AMOUNT% more power. 9041640Exceeds available popcap by %1AMOUNT%. 9041641Requires %1AMOUNT% more fuel. 9041642Requires %1AMOUNT% more action points. 9041643Requires %1AMOUNT% more command points. 9041644Choppa 9041700Stikkbomma 9041703Stikkbomma Weapon 9041725Tough melee troops equipped with a Choppa and Slugga. Can be upgraded with Burnas and with a Nob Leader to unlock the Swamp Em ability. 9041726Slugga Boyz 9041727Slugga Boyz 9041728Infantry 9041746Frag Grenade Pack 9041749Squads All 9041770Slugga Boy 9041773Can be upgraded with the Big Shoota which grants the Aiming? Wotz Dat? ability. Can also be upgraded with a Nob Leader for greater durability. 9041774Shoota Boyz 9041775Shoota Boyz 9041776Infantry 9041777Shoota Boy 9041780Shoota 9041782Slugga 9041784Choppa 9041789Orbital Bombardment 9041790Call in a massive orbital strike capable of destroying even the heaviest units. 9041792Relic Plasma Gun 9041793Plasma Gun 9041796Squads Commander, Tactical, Assault, Devastator 9041797Master-Crafted Plasma Gun 9041798Plasma Gun 9041801Squads Commander, Tactical, Assault, Devastator 9041805Squads Commander, Assault 9041818Infiltrate 9041819Vanish from enemy sight. Attacking, using abilities or getting too close to enemy troops will briefly reveal the squad. 9041865Squad must not be in cease fire 9041902Shoota Boy 9041905Slugga Boy 9041908Shoota Boy 9041911Slugga Boy 9041914Basic infantry of feral Orks. 9041915Feral Ork Boyz 9041916Feral Boyz 9041917Ork Mob 9041918Basic infantry of feral Orks. 9041919Feral Ork Boyz 9041920Feral Boyz 9041921Ork Mob 9041922Basic infantry of feral Orks. 9041923Feral Ork Boyz 9041924Feral Boyz 9041925Ork Mob 9041926Basic infantry of feral Orks. 9041927Feral Ork Boyz 9041928Feral Boyz 9041929Ork Mob 9041936Squads 9041937Technology 9041938Wargear 9041939Available Weapons 9041940Available Armor 9041941Available Accessories 9041942Equipped 9041964Squads Commander, Devastator 9042220Tyranid Lictor Boss 9042271Space Marine HQ 9042274Stronghold 9042275Building 9042372N 9042604Supply Drop 9042605Squads All 9042636Harlequin 9042798Big Shoota 9042883Recovery Stimulant Kit 9042884Astartes Issue 9042885Heals 75% of Squad Maximum Health in an Area 9042886Squads All 9042887Choppa 9043434Weapon has a Setup Time 9043482Support Item Increase 9043497Frag Grenades 9043498Squads All 9043503Squads All 9043516Tyranid Carnifex Boss 9043519Smash! Maim! Destroy! 9043520Tyranid Carnifex 9043680Squads All 9043687Squads All 9043688Frag Grenade Pack 9043689Astartes Issue 9043690Anti-infantry explosive that deals good damage regardless of cover 9043691Squads All 9043696Squads All 9043697Recovery Stimulant Kit 9043698Astartes Issue 9043699Heals 75% of Squad Maximum Health in an Area 9043700Revives Fallen Squad Leaders 9043701Squads All 9043727Assault Marine 9043728Thaddeus 9043729Thaddeus (Terminator) 9043730Avitus 9043731Force Commander 9043732Cyrus 9043733Tarkus 9043734Techmarine 9043735Terminator 9043742FIRING RANGED WEAPON 9043889Valhalla s Teeth 9043894Squads Commander, Tactical, Assault 9043898Squads All 9043906Hand of Calder 9043909+45 Fire Damage to Attacks 9043910Squads Commander 90439115% Chance to Deal an Extra 50 Explosive Damage 9043918Reactivate three generators. 9043937Squads All 9043938Kill the Scout Sgt 9043939Find and kill the Scout Sgt 9043940Kill the Scout Sgt 9043941Find and kill the Scout Sgt 9044691Boss Helm 9044698%1NUMBER% / %2NUMBER% 9044706Master-Crafted Bolter 9044725Relic Combat Shotgun 9044729Master-Crafted Combat Shotgun 9044756Chain Sword 9044847/min 9044849Boss Healed! 9044865Relic Flamer 9044866Flamer 9044869Master-Crafted Flamer 9044870Flamer 9044873Kill the Synapse Creatures 9044920Tankbusta 9044923Rokkit Launcha 9044924Heavily armed anti-vehicle infantry. Capable of using the Rokkit Barrage ability to rain rockets down upon their foes. 9044925Shoota Boyz 9044926Tankbustas 9044927Infantry 9044936Usable by %1SQUADTYPES% 9044943Stikkbomma 9044958Stikkbomb melee 9044965Avitus (Terminator) 9044966Force Commander (Terminator) 9044967Tarkus (Terminator) 9044968Lightly armored melee unit. Can also bombard units from a distance with Stikkbombz. 9044969Stikkbommaz 9044970Stikkbommaz 9044971Infantry 9045014Supply Drop 9045015Support Item Increase 9045029Kill the Lictor 9045033Save the techmarine 9045124Frag Grenades 9045416Deff Dread 9045657Available Commander Items 9045773Wargear Dropped 9045774Supplies Dropped 9045877Master-Crafted Bolt Pistol 9045887Master-Crafted Heavy Bolter 9045888Heavy Bolter 9045932Master-Crafted Sniper Rifle 9045935Sniper Rifle 9045960Eliminate Kommando Bakstabba 9045961Locate and exterminate Kommando Bakstabba to stop his assaults on Imperial positions. 9046062Relic Chainsword 9046063Chainsword 9046065Master-Crafted Chainsword 9046066Chainsword 9046155Hormagaunt 9046158Relic Missile Launcher 9046162Master-Crafted Missile Launcher 9046177Boss Helm 9046178Master-Crafted Scout Armor 9046179Scout Armor 9046182Master-Crafted Heavy Flamer 9046373Warrior 9046386Boss Helm 9046387In the name of the Emperor! 9046388Howling Banshees 9046389Howling Banshees 9046390Eldar Melee Specialists 9046394Eldar master psyker 9046395Farseer 9046396Farseer 9046397Commander 9046401In the name of the Emperor! 9046402Eldar Rangers 9046403Ranger Squad 9046404Eldar Scouts and Snipers 9046408In the name of the Emperor! 9046409Warlock 9046410Warlock 9046411Eldar Psyker and Troop Leader 9046415Warp Spider 9046416Warp Spider 9046417Warp Spider 9046418Eldar Ranged Jump Infantry 9046422Even in death… 9046423Eldar Wraithlord 9046424Wraithlord 9046425Eldar Walker 9046487Zoanthrope 9046492Fires a high-powered round at a target. 9046493Plasma Cannon 9046497Ravener 9046501Carnifex 9046512Lictor Alpha (Hero) 9046515Lictor 9046518Boss Helm 9046525stabby bits 9046526Hive Tyrant (Hero) 9046536Ravener Alpha (Hero) 9046539Bolter 9046540Get to the Extraction Point 9046549Well done. Sample collected. 9046550Apothecary Gordian is analyzing the data to prepare the cure. 9046552We have the sample. Our work is done. 9046564Armor of the Apothecarion 9046565Gives the Apothecary more health, health regeneration and grants the Advanced Healing ability that allows him to heal allies that are near him. If the Apothecary is knocked unconscious, there is a chance he will be revived shortly after. 9046568Combat Stimulant Equipment 9046569Grants the Apothecary the Combat Stimulants ability which temporarily strengthens allied infantry increasing damage output and allowing them to break suppression. Increases the Apothecary s health. 9046571Artificer Armor 9046572Artificer Armor 9046576Combat Stimulants 9046577Temporarily increase the attack power of an allied unit. 9046591Recovery Stimulant Kit 9046592Astartes Issue 9046593Heals 75% of Squad Maximum Health in an Area 9046594Revives Fallen Squad Leaders 9046595Recovery Stimulant Kit 9046596Astartes Issue 9046597Heals 75% of Squad Maximum Health in an Area 9046598Revives Fallen Squad Leaders 9046599Recovery Stimulant Kit 9046600Recovery Accessory 9046601Heals 75% of Squad Maximum Health in an Area 9046602Revives fallen squad leaders 9046606Replenished by Ammo 9046607Replenished by Supplies 9046608Replenished by Supplies 9046609Replenished by Supplies 9046610Replenished by Supplies 9046621Apothecary Gordian 9046624In the name of the Emperor! 9046625Apothecary Gordian 9046626Gordian 9046627Apothecary 9046634A living engine of destruction that is impervious to small arms fire. Can be upgraded to have Thornback Armor, Barbed Strangler, or Venom Cannon. 9046635Carnifex 9046639Spore Cysts 9046640Spawn Spore Mines to cover the area around the Carnifex. Spore Mines are effective against buildings and infantry. 9046648Light melee unit that can overwhelm enemies in large numbers. Can be upgraded with Adrenal Glands which allow them to leap onto enemy targets. 9046649Tyranid Hormagaunts 9046650Reinforce Hormaguants 9046654Melee unit that projects a synapse aura that increases the durability of nearby Tyranid units. Can be upgraded with the Barbed Strangler to suppress enemy infantry. Detects infiltrated units. 9046655Tyranid Warrior 9046656Reinforce Warriors 9046657Fragile, high-damage melee unit that is effective against infantry and capable of burrowing underground. Can be upgraded with the Devourer, a ranged weapon effective against infantry and the Enhanced Muscle Coil to unlock the Burrow ability. 9046658Tyranid Deathsplitter Ravener 9046668Elite assassin unit that comes with the Infiltrate ability and the deadly flesh hooks attack. Detects infiltrated units. 9046669Tyranid Lictor 9046673Slow, fragile artillery unit. Comes with the Focused Warp Blast and the Warp Field abilities. Projects a synapse aura that increases the health regeneration of nearby units. 9046674Tyranid Zoanthrope 9046720Excels at stealth and hit and run attacks. Gives fear debuffs to nearby enemies when it attacks. Increases the the fear debuff that all Lictors cause to enemies they attack 9046721Tyranid Lictor Hero 9046722Commander, we have located the Ork who stole the data from the Techpriests. 9046723This Ork is a mad alien who has been fused into one of their obscene war machines. 9046724This Greenskin calls himself Rippa-Splitta and is obsessed with technology. 9046725Destroy this alien walker, and recover the location of the astronomic array. 9046734The Ork walker is emitting large amounts of radiation, Commander. 9046735You should be able to track him with ease. 9046736The Greenskins defending him may not be as simple to deal with. 9046743There is the belching contraption. 9046744Deploy anti-vehicle weapons. 9046751Enemy attack! Clear that area! 9046755The Ork is opening fire! 9046759Ork reinforcements! 9046762Right boyz! We gots ta fix up da Boss wazza-like! 9046768He is just as weak and pathetic as the others once you crack his shell. 9046769Beginning search for the data. 9046770Those Orks are repairing the Deff Dread, Commander. Eliminate them. 9046780We have recovered the stolen dataslate, and eliminated a major Ork threat. 9046785Commander, We have located the Ork assassin Bakstabba. 9046786This Greenskin is responsible for murders and sabotage across the sub-sector. He must be eliminated. 9046787Bakstabba has also launched raids into Tyranid infested areas. By striking him down, we can recover samples taken from the swarm. This will help develop a cure for Captain Thule. 9046788Strike quickly and without mercy. 9046797Stay alert. He is luring us in. 9046812C mere me pretties. 9046813Bakstabba s got some speshul treats for ya. 9046814Xeno grenade. 9046817Ere s a nice little gift for ya. 9046818The Ork is slipping away! 9046821Now ya seez me… 9046822Enemy taking aim! Close range before he can fire. 9046825Right in me crosshairs… 9046826Kommandos iz da sneakiest and da nastiest! 9046827Ya fell right inta me trap! You sure iz dumb! 9046828Maybe I ll flay yer skin an wear it as me coat! 9046829I ain t finished yet… I still got a plan… 9046830Why can I remember me plan? 9046831The Greenskin is dead. 9046832Our mission here is done. Prepare for extraction. 9046833The Apothecary s servitors will gather Tyranid samples from Bakstabba s possessions. 9046840I tol you I wuz da nastiest. 9046841Now, lets see wot yer teef looks like… 9046848Commander, the Orks have launched another raid into our territory. 9046849A powerful chieftain named Gutrencha is leading the assault. 9046850Take your squads and eliminate this beast before he does more damage. 9046851Do not delay. 9046860Gutrencha s location is marked on your map display, Commander. 9046861You will need to fight through the Orks defending him. 9046862We are ready, Commander. 9046869Target sighted. 9046870We are your death, Greenskin! 9046875Ya got frough me boyz, didja? 9046876Guess I gots ta kill ya meself. 9046877Grenade! 9046880Les see yer insides! 9046881Scatter! Enemy shockwave coming. 9046884Stop all yer movin about! 9046885Ork reinforcements inbound, Commander. 9046888Oy! Get ta killin , boyz! 9046889No fancy kit gonna save ya! 9046890Wunner wot ya taste like roasted?! 9046891Yer eads ll come off wiff just a twist. 9046892Whut? I m not boss no more? 9046893Zog it. 9046894The Ork scum is dead at last. 9046895Ready for extraction, Commander. 9046896Good work, Commander. 9046903Hah! I m da strongest boss dere ever wuz! 9046904Beer! Where s me fungus beer?! 9046914Kill him and the horde will lose much of its bite. 9046923The Ork has laid several deadly traps near his location. Be on guard. 9046924He should be worried, not us. 9046925Do not underestimate your opponent, Avitus. 9046932There s the Greenskin. 9046938Wot? You don like me kustom bitz? 9046939Now dat s insulting! 9046940Greenskin proximity mines. 9046943I makes da best bombz in da Waaagh! 9046944The Greenskin is causing an earthquake! 9046947Here s a taste of me mega-rumblah, ya gitz! 9046948The quake is focused on that structure! 9046951Ain t a ting built can stand against me mega-rumblah! 9046952Yer kit s gonna make fer some fine additions to me bitz box. 9046953I m da best Mek dere iz! 9046954An three turns to da lef … Dere! 9046955Ah Zog! 9046956I knew I shoulda replaced more of me squishy bitz… 9046957The Greenskin s prattling is finally ended. 9046959Emperor willing. 9046966Hopes I didn t smash all yer best bitz. 9046967Ooh, I been lookin fer one of dese fer me Trukk… 9046968Prepare for emergency extraction. 9046969Well done, Commander. 9046977We cannot allow the Greenskin to make use of our wargear unpunished. 9046986The Greenskin tank is indicated on your map display. 9046995There is the thieving Greenskin. 9046996Eliminate him while he is exposed. 9047001Time fer ya to shake, squishies! 9047002You ll shake more wif broken bones! 9047003Tank charge! Redeploy. 9047006Smear em nice n red! 9047007Relocate from the line of fire! 9047010If anyfing s better n me kannon, I don t know wot dat is. 9047011Suppression weapons! Do not get caught exposed! 9047014How z about a little Dakka fer ya?! 9047015Yer gonna grease me treads! 9047016I put blood flaps in back jus fer you. 9047017Hear dat grindin ? Hope ee wasn yer friend! 9047018Gaarh, not like dis! I was… was… 9047019Burn me body in me wagon… 9047020We have recovered the Chapter s armor. 9047021What is left of it. 9047022My thanks for ending this Greenskin heresy, Commander. 9047029I m boss of da road! 9047030An terday s road wuz you! 9047031I will examine the remains of the Predator and give peace to it s spirit. 9047032Perhaps I can uncover just how it was lost to the enemy. 9047100Commander, the Orks have launched a counter attack. 9047101The Ork raiding parties are led by a Nob named Skykilla. 9047102This Nob leads a squad of Stormboyz, Orks equipped with primitive jump packs. 9047103Stormboyz are especially ruthless Orks. Show them no mercy. 9047112Enemy location flagged on the map, Commander. 9047113We will blaze a trail of blood straight there. 9047114Keep boasting, and the blood will be ours. 9047121There is the Ork leader. 9047122Move in for the kill! 9047127I m comin down on yiz. 9047128But you ll always be beneaf me feet. 9047129Enemy bombs! 9047132Brace yizselfs fer me bomb! 9047133Do not let him escape! 9047136Nuffin can save yiz! 9047137Move! That Ork jump pack is going to blow! 9047140Disushpline or death! 9047141From above, y look like ants! 9047142I m bringin a hammer down! 9047143Meet me boots an yer death! 9047144I die like I lived. 9047145Loud, fast an dangerous. 9047147Another Greenskin dead. 9047155More eads fer me boss pole. 9047156More glory for da Waaagh! 9047158Mission aborted. Deploying Thunderhawks for emergency extraction. 9047175Our target s location is indicated on the map display, Commander. 9047176The road there is full of Orks. 9047177Then we shall fight through them, Cyrus. 9047184The beast is there, brothers. 9047185Priority target! Drive forward! 9047190Hah! Hah! Yer puny, but ya gots gutz. 9047191I likes dat! 9047192Enemy grenade! 9047195I gots a present fer you lot! 9047196The xeno is readying an attack. Clear out! 9047199I likes to smash! 9047200Greenskin reinforcements. 9047203Boyz! Get over ere and smack dese gitz! 9047204I fought you came to ere ta fight! 9047205Yer helmets iz gonna look great on me boss pole. 9047206I ll give me boyz yer teef! 9047207Huhn… You puny runts iz tougher than ya look… 9047208So much for me boss pole… 9047209Ork threat eliminated. 9047210Relay a safe approach to the Thunderhawks for pickup. 9047211Well done, Commander. 9047218Wot? Dat s it? 9047219I was just startin to ‘ave fun… 9047226Commander, it seems the Eldar have not been driven off after all. 9047227The xenos have summoned their daemonic Avatar, a towering warrior of flame. 9047228The Avatar and its war host are destroying everything in their path. 9047229They must be stopped or what few holdings we have left on Typhon will be lost. 9047234If only the Eldar turned their fury against the Hive Fleet. 9047235Interpreting Eldar motives is a fool s errand, Cyrus. 9047236Let us put down this monstrosity and be done with them. 9047240Holy Terra… 9047241It emits the heat of a sun! Attack from a distance. 9047246It summons Warp fire! 9047249The ground is going to ignite! 9047252The heat is rising! Clear away from it! 9047260Let this be the last we see of the damnable Eldar. 9047268Commander… Gabriel… Cyrus is right… 9047270Foul witches! Purge them! 9047271Now! Strike before it can recover! 9047274Commander, we have managed to locate the xenos who have been raiding the reliquaries of Meridian. 9047275Commissariat records identify their leader as Idranel, an Eldar witch responsible for several attacks on the bastion world of Cadia. 9047276The veiling sorceries that have hidden her from us have fallen, but she remains a powerful foe leading a sizeable force. 9047277Only the Space Marines stand a chance of eliminating her before she escapes. 9047282Hold fast to the Emperor, and beware Eldar trickery. 9047283This has the makings of a trap, brothers. 9047284Perhaps, but this Idranel will not find us easy prey. 9047288Target in sight. 9047289Let the purgation begin. 9047292Did you think I had not foreseen this attack, primitive? 9047293It is time you learned what it is to face a Seer of Ulthwe the Damned! 9047294Beware her sorcery! Keep your distance! 9047297She summons the powers of the Warp itself! 9047299Let the storms of fate wipe this benighted world clean! 9047300More of them! Kill them all! 9047302If you pleasure in war, then you shall face an army. 9047303I am armored in the runes of Ulthanash! 9047304My spear sings a song of death for you! 9047305Reap the rewards of your thieving ways. 9047306Remarkable … I had thought surprise lost to me… 9047307What a wondrous lesson to come from such primitives… 9047308Fear of the righteous is the only lesson we have to teach. 9047309You have my thanks. A glorious victory for your brothers and you, Commander. 9047310A distraction. This does nothing to beat back the Tyranid swarm. 9047314Go and lick your wounds, primitives. 9047315Let your people know the cost of stealing from the Eldar. 9047340Your little brains are so easily muddled. 9047341I present you a puzzle. 9047344Blast it. Stop fidgeting. 9047347I liked you better at a distance. 9047350The runes demand too much. 9047351None may harm the Farseer so long as we live. 9047352I call forth the warding runes. 9047353I will see you to the Infinity Circuit, my faithful Warlocks. 9047370Commander, we have detected a major Eldar incursion. 9047371A powerful alien hovertank is leading a mixed force into parts of Meridian. 9047372The Imperial Guard is stretched well past the breaking point. 9047378The Eldar vehicle s last known position is marked on your map display, Commander. 9047379Good luck. 9047380Leave luck for those who need it. 9047384That Guardian. He is making for a vehicle. 9047385Eliminate him before he can get there. 9047388The thieving animals have found me. 9047389I cannot let them hinder our cause. 9047390The tank is charging us! 9047392Run them down like the beasts they are. 9047393Prism cannon readying to fire! 9047395I shall rake them all with fire. 9047396Wide beam blast! Move! 9047398The fools stand right in the path of my crystal array. 9047399I will not be bested by this filth. 9047400Is there some point to this futile defiance? 9047401I can contain my disgust no more. 9047402Farseer - forgive me. 9047403I will not live to see your Vision fulfilled. 9047404Graceful, fragile thing. 9047405Launch Thunderhawks for extraction. 9047406Meridian is again in your debt, Commander. 9047410I have taken care of the pests. 9047411Now we can return to more important matters. 9047412Thank you for your aid in stopping these Eldar raids, Commander. 9047413This surely was a great loss for them, and will stave off further assaults. 9047418Commander, we have spotted an Eldar scouting party. 9047419We have identified their leader as the notorious Ranger Nemerian. 9047420He has raided storehouses and reliquaries across Calderis and Meridian. 9047421Stop him once and for all, Commander. 9047426Eldar warriors have deployed to defend the target, Commander. 9047427They hope to cover his escape, no doubt. 9047428This we cannot allow. 9047432There, in the cloak. 9047433That is Nemerian. 9047436So you ve found me at last. 9047437Very well; I know better than to try to reason with you. 9047438Plasma grenade! 9047440No need to seek death - it comes to you. 9047441He is taking a shot. Close range! 9047443Now we fight on my terms. 9047444He is slipping away! 9047446I have you just where I want you. 9047447This is a waste of precious time. 9047448I ll save you the agony of dying to Hormagaunt fangs. 9047449You chose a poor time to become a nuisance. 9047450And all this time you might have been killing Tyranids. 9047451You deserve everything that s coming to you. 9047452Look how small these aliens are. 9047453And yet, so deadly. 9047454Congratulations, Commander. 9047458It is just as well. 9047459If you could not defeat me, how would you have withstood the Hive? 9047460Emergency extraction under way. 9047461Our relics and stores are much safer with Nemerian dealt with. 9047467Since your encounter at Argus, reports of Eldar activity have markedly increased. 9047474Map location marked, Commander. 9047475This Warlock will not escape us. 9047476Do not underestimate Eldar guile, Thaddeus. 9047480There is the psyker. 9047481Engage before he can use his powers. 9047484You are tardy. I was expecting you hours ago. 9047485Did you get lost? 9047486Brace for psychic blast! 9047488Feel the force of a disciplined mind. 9047489Warp fire! Clear the area! 9047491Limbs be fleet as thought. 9047492The coward hides from us! 9047494Enough. Temple Warriors, let us finish this business. 9047495Neither killing nor dying frightens me. 9047496And so we dally on the threshold of apocalypse. 9047497You may as well end your short lives here as anywhere. 9047498I knew my end awaited me somewhere on this world. 9047499You are simply the tools of greater forces. 9047500Suffer not the alien to live. 9047501Enemy destroyed, Commander. 9047502Launch Thunderhawk for emergency extraction. 9047506It seems you cannot even kill one marked by fate for death. 9047507Does that not strike you as sad? 9047508Well done, Commander. 9047509We cannot allow the Eldar to gain a foothold in this sector. 9047514Commander, Eldar incursions are continuing. 9047515Eldar warriors capable of rapid teleportation have been raiding many Imperial positions. 9047516These so-called Warp Spiders are notoriously difficult to track, but we have located one of their leaders. 9047517He will not stay in one place for long, so time is of the essence. 9047522Commander, our scanners place the Warp Spider in the position marked on your map. 9047523He will not stay there for long. We should move. 9047524Agreed, but watch for traps. 9047528There he is. 9047529Wait… Is he smiling? 9047532Here you come like good little prey. 9047533Now if you will just do me the further kindness of dying. 9047534He readies his weapons! Disperse! 9047536Try to wriggle out of this, worms. 9047537He is readying a teleport attack. 9047539You cannot defeat what your eye cannot follow! 9047540He brings reinforcements. Eliminate them! 9047542Another angle, I think. 9047543I am keen to learn what desperation does for you. 9047544Come, surely you can do better. 9047545I see you did not quite think this through. 9047546It is the way of nature. 9047547A predator stumbles, and he becomes prey. 9047548He considered us mere prey. 9047549No longer. 9047550Excellent work, Commander. 9047554A satisfying contest. I have learned much of your ways. 9047555I thank you for preparing me to meet your friends. 9047556Deploy for immediate extraction. 9047557Without the elite Warp Spiders to concern us, our defenses are far more secure. 9047580Here come the wretches now. 9047581Teach them a lesson in terms they can understand. 9047584Into their teeth. 9047587I will cut down the soldiers. 9047590They did bring a real weapon after all. 9047591Laughable. 9047592Their wits are as slow as they are. 9047593I begin to tire of your company. 9047594To fall to such vermin… 9047595May death erase the memory of this shame. 9047602I have reminded them of their place. 9047603They shall not forget it again. 9047613Depriving the Eldar of this armature will greatly reduce their offensive ability. 9047618The alien walker s location is flagged on your map display, Commander. 9047619This giant wields bizarre and dangerous technologies. 9047620Our weapons will find their mark. 9047624Look at the size of it… 9047625No time for gaping. Attack! 9047630Move! Enemy firing! 9047633Avoid its blade! 9047636Eldar warriors! Eliminate them! 9047638Protect the ancient! Strike down our foes! 9047644It is but a crumpled mass of bone, now. 9047645As all their kind should be. 9047653This should draw out their leaders so you can put an end to these raids. 9047658Commander, a massive Tyranid beast is on the rampage. 9047659This great Carnifex is a thundering terror that has destroyed anything that stood against it. 9047661You must destroy it, if the sector is to withstand the Hive. 9047670Drop successful, Commander. 9047671We are within striking distance of the Carnifex s position. 9047672The Hive will not leave it undefended. We must move. 9047679Here it comes! 9047680Use your heaviest weapons! 9047685That screaming… Bio-plasma! 9047688Carnifex rush! Clear out! 9047691It is going to fire! 9047694All of your kind will die, alien! 9047695All of you! 9047696Very well done, Commander. 9047703Even the alien hive cannot replace such a great beast instantly. 9047704You have gained the sector another day of life. 9047709Commander, we have a priority target. 9047710A thundering Carnifex is driving forward with a host of Tyranid creatures. 9047711This Carnifex is very powerful, Commander, but that also makes it valuable to the Hive Mind. 9047721The beast is marked on your map display. 9047722Emperor be with you, Commander. 9047723Always, Martellus. Always. 9047730There is the monster! 9047731For the Chapter! Attack! 9047736It is charging! Move! 9047739Bio-plasma! Clear that area! 9047742Venom barrage! Find cover! 9047745Another victory for you, my Emperor. 9047746Excellent work, Commander. 9047747The death of such a creature has cost the Hive Fleet dearly, forcing it to slow its infestation. 9047754The Litany of Fury is getting closer and closer to sub-sector Aurelia. 9047755Stand fast and we shall join you soon. 9047760Commander, the Tyranid invasion has begun. 9047761We have received reports that the beasts are pushing into populated territory with amazing speed. 9047762Thus far, only smaller creatures have been reported. 9047772Commander, the heart of this swarm is marked on the map display. 9047773This must be where the lead creature lurks. 9047774Then let us cut right into it. 9047781There. That beast directs the swarm. 9047782Eliminate it with extreme prejudice. 9047787Strangler vines! Relocate! 9047790It readies a strike! Move! 9047793More Tyranids! Open fire! 9047796The lead Tyranid has fallen and the swarm is scattering. 9047797For now. 9047798Good work, Commander. 9047805Begin emergency extraction and recovery. 9047806Your victory has gained us precious time to ready our defenses. 9047811Commander, we have located a powerful Hive Tyrant. 9047812This creature is at the apex of the Tyranid hive s surface infestation. 9047814You must destroy this monstrosity. 9047823The Tyrant s last known location is marked on your map, Commander. 9047824This place teems with Tyranid vermin. 9047825Then we know what we must do, Avitus. 9047832Where is the beast? 9047833It is laying a trap for us… 9047838It spits toxic clouds. Move. 9047841Tyranid Warp blast! Find cover! 9047844The Tyrant is summoning its guards. Open fire! 9047847Is there no end to the horrors we face? 9047848Only in their deaths. 9047849Or our own. 9047856The chapter histories will laud this day, Commander. 9047857With the death of that Tyrant, the Librarians felt the Hive Mind shudder and recoil. 9047914The Hive Tyrant is the vital link between the Hive Fleet in space and the organisms on the planet s surface. 9047915Eliminating the Tyrant will leave the Tyranid forces in disarray for a time, compelling them to withdraw. 9047916These are the vulnerabilities we must exploit - no matter the cost. 9047925We will drive a spike into the hive s very heart. 9047926Well put, Avitus, but the Tyrant will not die easily. 9047927Make ready for battle. 9047934Here is the Tyrant beast. 9047935At last. 9047943Incoming attack! Clear the area! 9047949It s dead. At last. 9047950We actually hurt the Hive Fleet. Amazing. 9047951You have struck a telling blow, Commander! 9047958Legions of Tyranids are directionless without their Tyrant. 9047959The hive will produce another in time. 9048015Only your Space Marines have a chance of killing the Lictor before it escapes again. 9048016Commander, a Tyranid Lictor has evidently been stalking the habblocks for weeks. 9048017With the current infestation, the beast has revealed itself in an infested area. 9048018Eliminating this killer would greatly boost morale among the population and help secure our defenses. 9048027Commander, the Lictor s last known position is on your map display. 9048028I doubt it will wait patiently for us, Commander. 9048029Agreed. Watch for ambush. 9048036This is the place… Scan for movement… 9048037There! Ambush! 9048042Spore mine barrage! 9048045Where is it… There! 9048048It slips away again! 9048051Inbound spore mines! Clear that structure! 9048052The Lictor is dead. 9048053Commander, Meridian is in your debt again. 9048060The death of this beast gives us hope that we may stand against these horrors. 9048061Thank you. 9048117A powerful Tyranid creature has been spotted, Commander. 9048118This insidious beast is an especially powerful Ravener. 9048119It has burrowed through multiple Imperial Guard outposts, wreaking havoc with morale. 9048120Its rampage must be stopped. 9048129This slither-slasher will pay for the men it has killed. 9048130We are facing an endless swarm, Thaddeus. 9048131This is about more than a few lost Guardsmen. 9048138There it is!. 9048139Eliminate it. 9048144It is about to fire! Close range! 9048147It goes underground! 9048153Vengeance is worth the effort. 9048154Let the Emperor worry about revenge, Thaddeus. 9048155Concentrate on victory. 9048162Congratulations on your victory, Commander. 9048163With each of these victories you hurt the hive and force it to recoil. 9048343It is vulnerable! Strike before its shield returns! 9048372Commander, we have located Captain Thule s attacker. 9048373The Warrior beast that you drove into the Badlands has resurfaced, leading a swarm of lesser Tyranids. 9048374We cannot allow this creature to escape retribution again. 9048375Collecting samples from its corpse may lead to a cure for Captain Thule. 9048384Commander, only a sample from the lead creature will help. 9048385I have indicated the creature s location on your map display. 9048386Captain Thule will have his vengeance. 9048393There is the beast. 9048394Destroy it! 9048399Barbed strangler! Move! 9048402It is poisoning the ground. Clear out. 9048405Watch out. The Warrior is summoning other Tyranids. 9048408This is for Captain Thule, alien! 9048409It is dead, Thaddeus. 9048410Save your hate for the next enemy. 9048417Well done, Commander. 9048418Apothecary Gordian has dispatched servitors to collect and analyze the Warrior s corpse. 9048474Commander, orbital sensors have located a powerful Tyranid target. 9048475This creature of the Zoanthrope genus exists to channel the psychic might of the Hive Mind. 9048476Our Librarians believe that killing this beast will cause feedback and actually weaken the Hive Mind itself. 9048486Ah… I can feel the thing scratching at my mind… 9048487We all feel it, Cyrus. 9048488Steel yourselves and advance. 9048495There. Amidst that madness. 9048496Clear away from the beast! 9048501It readies a warp blast! Clear out! 9048504No… not again… 9048507Warp energies shield it! Stand clear. 9048510My mind is my own, beast. 9048511My own! 9048512A great victory, Commander. 9048519Our Librarians report the Hive Fleet shuddered and screamed when you dealt the killing blow. 9048525Commander, our librarians have located a priority target. 9048526The Tyranid Hive Mind coordinates its countless drones through creatures with powerful psyker capabilities. 9048527Among these is the Zoanthrope, a beast of awesome psychic might. 9048528Killing this beast will cause the hive pain and be a significant step in driving the invader back. 9048537Come what may, this beast must die today. 9048538We know the stakes, Tarkus. 9048539The time for proclamations is long past. 9048546The creature must be there. 9048547The air crackles with psychic power. 9048552Psychic blast building up! Move! 9048555Beware the beast s warp powers! 9048558That shield burns - keep away from it! 9048561Let this be only a sample of the pain we will cause the Hive. 9048562Here, here. 9048563Excellent work Commander. 9048570The destruction of this Zoanthrope has pushed the Tyranid hive back markedly. 9048571You bring hope to the entire sector. 9048598Come on then, aliens. 9048599Let us see if you can fight. 9048602You will suffer fury from the sky! 9048605Death to the alien! 9048608To the air! 9048609Heavy fire! Silence those guns! 9048610No mercy for the xenos! 9048611For Chapter and Imperium! 9048612Savor your victory while you can, alien. 9048613My brothers will not rest until I am avenged. 9048620Victory is ours, brothers. 9048621But these xenos are sure to test us again soon. 9048644Quickly, reactivate the Dreadnought! 9048645I have returned to destroy the alien. 9048648Launch missile barrage! 9048651You will fall! 9048654Orbital batteries Unleash all fury! 9048655The Chapter demands your extermination. 9048656Suffer the fate of all enemies of Man. 9048657You are a blight upon the Galaxy, alien! 9048658Your victory is my shame, alien. 9048659I shall atone for it when next I wake… 9048666The alien attackers are no more. 9048667I shall slumber until next I am needed. 9048690Brothers, the enemy is upon us at last! 9048691Let us show them the price of their heresy! 9048694Launch grenades! 9048697Coordinates fixed! Fire artillery! 9048700You will pay for the deaths of my brothers! 9048701Suffer not the alien to live! 9048702Cleanse and purify! 9048703Strike with zeal and fury! 9048704Your existence is an affront to Chapter and Emperor. 9048705I die unbowed and undefeated… 9048712The enemy has fallen! 9048713See to your wargear and make ready for the next assault. 9048782You think to interrupt the rites of activation, alien. 9048783But they are complete and your death is at hand. 9048786Bring death to all aliens who approach. 9048789Orbital cannons Fire on this position! 9048792Machine spirit, protect he who tends to you… 9048793Your machines will fail you, xenos. 9048794Rest, machine spirit, but recover soon. 9048795The only mercy is death. 9048796The machine spirits have not failed me… 9048797I have failed them… 9048804The last of the aliens has fallen. 9048805Begin the rites of maintenance and thanks. 9048828The enemy is here. 9048829Rouse the vehicle while I delay them. 9048832Now you will feel the might of the Space Marines. 9048835Charge the enemy!
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TF 2-2 IN FSE AAR Indirect Fires in the Battle of Fallujah. http //www.tradoc.army.mil/pao/ProfWriting/2-2AARlow.pdf By Captain James T. Cobb, First Lieutenant Christopher A. LaCour and Sergeant First Class William H. Hight TF 2-2 IN FSE AAR Indirect Fires in the Battle of Fallujah.1. Background and Mission. 2. Enemy Forces. 3. Friendly Forces. 4. Artillery Fires. 5. Mortars. 6. Danger-Close Fires. 7. FOs. 8. Other Equipment. 9. Munitions.a. Range of Munitions. b. White Phosphorous. c. Hexachloroethane Zinc (HC) Smoke and Precision-Guided Munitions. d. Ammo Resupply. 10. CAS.a. CAS Effectiveness. b. Pulling Timely Air Assets. c. CAS and Other Indirect Fires. 11. Unmanned Aerial Vehicles. 12. Personnel Manning. 13. Training. 14. Conclusion. Task Force 2d Battalion, 2d Infantry’s (TF 2-2 IN’s) fire support element (FSE) operated as a mini-brigade FSE during the Battle of Fallujah. The FSE coordinated the combat effects of Army, Air Force and Marine assets more autonomously than the traditional, doctrinal battalion-level FSE.a model of joint interdependency. Although the FSE did not have joint personnel assigned to it, it worked closely with the brigade air liaison officer (BALO), who was chopped to TF 2-2 IN, and functioned as a “Joint FSE,” if you will. Ed MEMORANDUM FOR RECORD FSE, TF 2-2 IN, 3d Brigade Combat Team(BCT), 1st ID, Operation Iraqi Freedom (OIF) II, Forward Operating Base (FOB) Normandy, Muqdadiyah, Iraq APO AE 09392 (AETV-BGR-FSE), 1 December 2004. Subject After-Action Review (AAR) for the Battle of Fallujah 1. Background and Mission. 2. Enemy Forces. 3. Friendly Forces. 4. Artillery Fires. As part of TF 2- 2 IN, the M109A6 Paladins and a platoon fire direction center (FDC) were attached in direct support (DS) to the TF. For most of the fight, this was their only role. Later, after TF 2- 2 IN had reached its limit of advance (LOA) at PL Fran, it also was tasked to support RCT-7. The Paladins were in a position area (PA) in Camp Fallujah adjacent to the Marine Corps and a battery of Paladins from the 1st Cavalry Division, A/3-82 FA, that was attached to the IMEF. This facilitated the FA’s sharing meteorological (Met) data and survey and relieved the platoon of self-security. a. Organic to the TF. As an organic part of the TF, the howitzers provided accurate, timely fires throughout the fight, delivering 925 rounds, mostly in danger-close fires. As dedicated assets to the TF, Paladin fires were greatly expedited in a 360-degree fight with fluid targets and a rapidly advancing maneuver force. Fire missions took less than two minutes from the initial call-for-fire (CFF) to rounds down range. b. Responsibilities of TF FSE. The TF FSE assumed responsibility for coordinating with the TF 2-2 IN S4 for Class V resupply, positioning the platoon and selecting shell-fuze combinations. The TF FSE cleared fires at the TAC along with the TF battle captain or S3. Clearance of fires was executed by demanding accurate company frontline traces and forward observer (FO) locations at regular intervals and battle tracking in detail. c. Role of the Artillery. The artillery was used in doctrinal roles, such as screening the initial point of penetration, preparatory fires, close fire support and disruptive deep fires, as well as in non-doctrinal roles, such as clearing routes of IEDs and breeching minefields. Using Paladins directly attached to the TF gave us a tremendous advantage in the fight. Our tactics, techniques and procedures (TTP) were effective and lethal and gave maneuver TFs greater flexibility, firepower and mobility. The overall performance was outstanding. By using FOs and accurate intelligence- driven targeting, the artillery was a driving force in the TF’s ability to attack through a large city with minimum casualties in six days. d. Massing Fires. The only drawback was our inability to mass fires on targets due to having only two guns. While we did have general support reinforcing (GSR) assets, they were slow, cumbersome and more difficult to coordinate with than our organic systems. Trust was also an issue as the vast majority of our fires were danger-close, and we did not know the proficiency level of the supporting guns. While it did not impact our operations overall, at times the physical and psychological effects of massed artillery fires were the preferred effects. We could use our 120-mm mortars when we wanted to mass fires, but additional 155-mm howitzers would have been more effective. 5. Mortars. The Thunder Mortar Platoon that is organic to 2-2 IN proved to be the equal of the artillery in this fight in terms of accuracy and responsiveness and was an integral part of the indirect fires used. When provided the five requirements for accurate predicted fires, mortars were every bit as accurate and deadly as artillery. The firepower of the 120-mm munitions allowed us to respond quickly with overwhelming firepower when needed. During the course of the battle, mortars fired 942 rounds of timely, accurate fires. a. Mortar Challenges. Our mortar platoon received two M252 81-mm mortars before deploying to the Fallujah AOR. These were useful indirect fire weapons when close fires were required. The only drawback was they had no sights. To use them, we had to take sights from the 120-mm tubes and use the sights with the 81-mm mortars, taking two 120-mm tubes out of the fight. The mortars’ high angle of fire was preferable for military operations in urban terrain (MOUT), but there were times when the mortars’ maximum ordinate (MAXORD) exceeded the close air support (CAS) ceiling, limiting mortar fires. b. Platoon Security. The mortar platoon operated outside of Camp Fallujah at various firing points and had to pull self-security. It was manned to do so with no degradation of fires. The platoon received enemy indirect fires frequently during the fight and was forced to displace. But due to superior training and good maneuverability, it quickly displaced, reset and resumed operations. 6. Danger-Close Fires. 7. FOs. 8. Other Equipment. 9. Munitions. The munitions we brought to this fight were 155-mm highexplosive (HE) M107 (short-range) and M795 (long-range) rounds, illumination and white phosphorous (WP, M110 and M825),with point-detonating (PD), delay, time and variable-time (VT) fuzes. For the 120-mm mortars, we had HE, illumination and WP with PD, delay and proximity fuzes. We also carried 81-mm HE with the same fuzes. (引用者注)PD;point-detonating 弾頭信管; delay fuze 延期信管; proximity fuzes近接信管; cf.着発信管 contact fuse // impact fuse // impact fuze // percussion fuze a. Range of Munitions. The munitions at our disposal gave us excellent flexibility. The 81-mm munitions allowed us to deliver extremely close fires to friendly forces while we used larger caliber munitions to engage and destroy heavily fortified houses and bunkers. The standard table of organization and equipment (TOE) for a mechanized battalion does not include 81-mm mortars, something the Army should examine and correct. b. White Phosphorous. WP proved to be an effective and versatile munition. We used it for screening missions at two breeches and, later in the fight, as a potent psychological weapon against the insurgents in trench lines and spider holes when we could not get effects on them with HE. We fired “shake and bake” missions at the insurgents, using WP to flush them out and HE to take them out. c. Hexachloroethane Zinc (HC) Smoke and Precision-Guided Munitions. We could have used these munitions. We used improved WP for screening missions when HC smoke would have been more effective and saved our WP for lethal missions. We had several important targets, often reinforced houses that FOs had eyes on, that would have been more effectively engaged with a precision-guided munition, such as Copperhead with its shaped charge or the developmental Excalibur Unitary round that is concrete piercing (to be fielded in 2006). Barring the use of such precision-guided munitions, concrete-piercing (CP) fuzes would have been more effective than delay and PD fuzes were, but the latter were satisfactory. d. Ammo Resupply. The biggest challenge we had was ammunition resupply. The amount of munitions expended was surprising, and we had to struggle to keep our cannons and tubes supplied. The targeting officer at the TOC and the S4 did a fantastic job of obtaining ammunition, but in the future, it would be easier to over-anticipate ammunition needs before the fight and stockpile it. The Marines gave us what they had, and the location of the Paladin platoon on FOB Fallujah helped greatly. The fact that the Paladin platoon brought a palletized loading system (PLS) was a huge plus. It allowed the S4 to coordinate for ammunition and the Paladin platoon to pick it up. In the final analysis, it all worked, but I recommend we not put ourselves in that position again. We never ran out of ammunition, but we came close several times. 10. CAS. We used CAS well in this fight, dropping more than 15 guided-bomb unit-12s (GBU-12s), which are laser-guided 500-pound bombs; four 2,000-pound joint direct attack munition (JDAMs) penetrators; and one Maverick. We also had more than six hours of AC-130 Specter gunship support. a. CAS Effectiveness. We had problems with the GBU-12s. At least five duds were dropped, all from F/A-18s. The AC-130 was an awesome weapon, operating at night and prepping our deep battlespace with outstanding accuracy. The four JDAM penetrators were dropped on a bunker complex with excellent results. The bunker and more than 20 AIF were destroyed. Initially, we had difficulty working with Marine air. However, once our JTACs learned the system, it worked rather well. An air liaison officer (ALO) from the Marines at the TOC would have helped in the early stages and facilitated the use of more Marine CAS. b. Pulling Timely Air Assets. While the Air Force JTACs were useful on the ground, they had limited success pulling timely air assets. A TOC ALO is a must for two reasons first, a Marine ALO with direct access to higher will pull air assets more quickly and be able to disseminate their fires faster than an Air Force JTAC on the ground. Second, you need an officer who understands the Marine system attached to the FSE for better coordination. Air assets are requested through a different system than indirect lethal fires. An ALO with two radios tied in to higher and the battalion is a must and will cut air request times in half. Although air was planned, it often was difficult for the battalion JTAC to talk to the RCT-7 ALO and get air when needed. c. CAS and Other Indirect Fires. A big lesson is that CAS was not a substitute for responsive artillery and mortars. CAS was most effective in the deep fight, particularly when used on intelligence-driven targets. 11. Unmanned Aerial Vehicles. 12. Personnel Manning. 13. Training. 14. Conclusion. The contributions of indirect fires were a decisive part of the Battle of Fallujah and contributed tremendously to the outcome of the fight. They allowed the maneuver forces to rapidly move through the city with minimum casualties and demonstrated what a joint and combined arms team can do. The effects were physically and psychologically devastating. Not only did indirect fires destroy AIF personnel, but they also destroyed their will to stand and fight. Indirect fires also positively influenced our forces by demonstrating to commanders on the ground that overwhelming firepower was at their disposal. The Paladin platoon greatly increased the TF’s firepower, timeliness and flexibility, allowing us to move at an unprecedented pace through a fortified city. We learned to use indirect fires early and often in large volumes. During the course of the battle, more than 2,000 artillery and mortar rounds were fired and more than 10 tons of precision Air Force munitions were dropped. However, as successful as we were, had the battle lasted longer it would have been difficult to sustain fire support operations. We must learn from this fight to prepare for the future. At the end of the fight we thought back on some of the things we were the proudest of. What jumped to the forefront was infantry and tank platoon sergeants, platoon leaders and company commanders telling us that the artillery and mortars were awesome. At the end of the day, that is what it is all about our maneuver brethren recognizing why we are called the “King of Battle.” Captain James T. (Tom) Cobb has been assigned to 1st Battalion, 6th Field Artillery (1-6 FA), 1st Infantry Division, and served as the Fire Support Officer (FSO) for Task Force 2d Battalion, 2d Infantry, (TF 2-2 IN) in Operation Iraqi Freedom (OIF) II, including during the Battle of Fallujah. He also deployed with Kosovo Force (KFOR) 4B. First Lieutenant Christopher A. LaCour, assigned to 1-6 FA, has been the Targeting Officer for TF 2-2 IN in OIF II, including during the Battle of Fallujah. Also in OIF II, he was a Platoon Leader for 2/C/1-6 FA and, previously, a Fire Direction Officer in the same battery. Sergeant First Class William H. Hight, also assigned to 1-6 FA, has been TF 2-2 IN’s Fire Support NCO since September 2003, deploying in OIF II and fighting in the Battle of Fallujah. He also deployed to Bosnia as part of the Implementation Force (IFOR) and to Kosovo as part of KFOR 4B. Redleg CPT Jason Bender Selected Aviation Center Officer Instructor of FY04 CPTジェイソンベンダーが選択した砲手 FY04の航空センターのインストラクターの役員
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※この記事はv. 2.052 に対応済 Cursor(15 個) Cursor 以外(各 15 個)Grandma Farm Mine Factory Bank Temple Wizard tower Shipment Alchemy lab Portal Time machine Antimatter condenser Prism Chancemaker Fractal engine Javascript console Idleverse Cortex baker You Synergy Upgrades(相乗効果アイテム)Synergy Grandma Synergies Vol. I (シナジーVol. I) Synergies Vol. II(シナジーVol. II) アップグレード名の日本語訳は上段が非公式、下段が公式のものである。 両方の訳が同じ場合は一つだけ記載している。 Cursor(15 個) - 大クッキーの周りにあるカーソルによる自動クリックと、手動クリックの両方を強化する。 大クッキーの周りにあるカーソルによる自動クリックと、手動クリックの両方を強化する。 カーソル強化アイテムの出現条件・価格・効果テーブルは、他の施設強化アイテムとは異なる。 名称(上段非公式訳、下段公式訳) アイコン 出現条件であるカーソルの数 価格 効果 フレーバーテキスト Reinforced index finger強化人差し指強化された人差し指 1 100 クリックの効果 × 2 “prod prod”ツンツン Carpal tunnel prevention cream手根管症候群防止クリーム手根管予防クリーム 1 500 クリックの効果 × 2 “it…it hurts to click…”クリックしすぎで……指が痛い…… Ambidextrous二刀流両手利き 10 10,000 クリックの効果 × 2 “Look ma, both hands!”みてみて、両手!※楽曲「Look ma, no hands」 Thousand fingers千手観音千本の指 25 100,000 クリックの効果 + (Cursor以外の施設の数 × 0.1) “clickity”クリックなう Million fingers万手観音百万本の指 50 10 million Thousand fingers(千手観音)の効果を5倍にする “clickityclickity”クリッククリックなう Billion fingers億手観音十億本の指 100 100 million Thousand fingers(千手観音)の効果を10倍にする “clickityclickityclickity”クリッククリッククリックなう Trillion fingers兆手観音一兆本の指 150 1 billion Thousand fingers(千手観音)の効果を20倍にする “clickityclickityclickityclickity”クリッククリッククリッククリックなう Quadrillion fingers京手観音千兆本の指 200 10 billion Thousand fingers(千手観音)の効果を20倍にする “clickityclickityclickityclickityclickity”クリッククリッククリッククリッククリック Quintillion fingers垓手観音百京本の指 250 10 trillion Thousand fingers(千手観音)の効果を20倍にする “man, just go click click click click click, it's real easy, man.”お前は, ただクリックしてクリックしてクリックしてクリックしてクリックするだけだ。本当に簡単だろう?※元ネタは米国アニメ King of the Hill の登場キャラによるインターネットに関する説明。 Sextillion fingers秭手観音十垓本の指 300 100 trillion Thousand fingers(千手観音)の効果を20倍にする “sometimes things just click”時々ただクリックするもの Septillion fingers穣手観音一𥝱本の指 350 1 quadrillion Thousand fingers(千手観音)の効果を20倍にする “[cursory flavor text]”[ここにフレーバーテキストを挿入] Octillion fingers溝手観音千𥝱本の指 400 1 quintillion Thousand fingers(千手観音)の効果を20倍にする “Turns out you can quite put your finger on it.”指は添えるだけ※can't put my finger on it よくわからない、うまく説明できない Nonillion fingers澗手観音百穣本の指 450 10 septillion Thousand fingers(千手観音)の効果を20倍にする “Only for the freakiest handshakes.”手が震えすぎる人向け Decillion fingers正手観音十溝本の指 500 10 octillion Thousand fingers(千手観音)の効果を20倍にする “If you still can't quite put your finger on it, you must not be trying very hard.”まだよくわからないなら、間違いなく頑張りが足りない。 Undecillion fingers一潤本の指v2.052 から 550 10 nonillion Thousand fingers(千手観音)の効果を20倍にする “Whatever you touchturns to dough in your clutch.”触れたものは何であろうと手の中で生地に変わる※楽曲「Mr.Heatmisier」の一節
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WaiWaiの記事を転載した英語サイト: [A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|数字] Nigihara Naked Circus なんぶ外国人分科会 Neowin.net Network54 Newsarama newsgarbage newsgroups.derkeiler.com Newsquest Media Group Newstin Newsvine News 4 Adults Emuforums.com Nissan Forums / Infiniti Forums - NICOclub Nightly.Net North American Subaru Impreza Owners Club Northan Illinois Anime Culture Club NowPublic 関連ページ Nigihara http //www.nigihana.com/ 詳細は「Nigihara」へ。 Naked Circus http //nakedcircus.net/ Face This The New Japanese Fetish http //nakedcircus.net/2007/05/face-this-the-new-japanese-fetish/ "Baby, take off your dress, but you can leave your facemask on!" 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"Japanese Iwo Jima eyewitness tells it in his own words" Where Is The Japanese H-1 Rockets? http //www.network54.com/Forum/211833/thread/1129595774/1129690162/Where+Is+The+Japanese+H-1+Rockets- "Dog preservation group coordinates cruel canine clashes" DNA + panty raid = OH OH http //www.network54.com/Forum/171923/thread/1210271507/1210271507/DNA+++panty+raid+-+OH+OH "DNA tests place offensive soccer star s dribbling balls at scene of panty raid" Japanese girls get their panties in a wad because it s a hassle changing them? http //www.network54.com/Forum/4227/message/994533521/Japanese+girls+get+their+panties+in+a+wad+because+it s+a++hassle+changing+them- "Reek rises as gals stick with stinky panties" Newsarama http //www.newsarama.com/ I love Manga! 部分転載:http //forum.newsarama.com/showthread.php?t=61382 "Pedophilic promo has manga maniacs panting for pre-schooler panties" Wicked and wanton woman seduces schoolboy same age as son http //forum.newsarama.com/showthread.php?t=50681 American kids LOVE the manga... 部分転載:http //forum.newsarama.com/showthread.php?t=47031 "American teens mop up raunchy Japanese manga" Comic clowns or literary legends? http //forum.newsarama.com/showthread.php?t=9028 "Manga men Comic clowns or literary legends?" newsgarbage http //www.newsgarbage.com/ Distribution of female condoms set to smash Olympic record 部分転載http //www.newsgarbage.com/story/644/ Self-fulfilling prophet in seventh heaven with harem of eleven 部分転載:http //www.newsgarbage.com/story/643/ newsgroups.derkeiler.com http //newsgroups.derkeiler.com/ alt.true-crime Re Cannibal killers winning acclaim 部分転載:http //newsgroups.derkeiler.com/Archive/Alt/alt.true-crime/2006-02/msg04028.html "Former celebrity cannibal struggles for next meal" Japan What is making adults murder young girls? http //newsgroups.derkeiler.com/Archive/Alt/alt.true-crime/2005-12/msg04236.html "What is making adults murder young girls?" rec.arts.anime.misc のアーカイブ Re [Semi-OT] Beauty is in the Eye of the Beerholder 部分転載:http //newsgroups.derkeiler.com/Archive/Rec/rec.arts.anime.misc/2007-06/msg00557.html "Punters snub Miss Universe for lacking Japanese cuteness " rec.arts.manga "Nation s politicians can turn to manga for diplomatic dope" 部分転載:http //newsgroups.derkeiler.com/Archive/Rec/rec.arts.manga/2006-03/msg00010.html "Nation s politicians can turn to manga for diplomatic dope" "Golden girl Arakawa tremendous in Turin, but still prone to the odd booby" "Angry fans take Fuji TV by the short and curling" Slam Dunk manga magazine fouls out over plagiarism claims 部分転載:http //newsgroups.derkeiler.com/Archive/Rec/rec.arts.manga/2005-12/msg00096.html soc.culture.african.american のアーカイブ Sex, rape & slaves inserted in sick holiday menu 部分転載:http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.african.american/2007-09/msg00099.html soc.culture.china のアーカイブ When Beat Takeshi does this in his movies, he looks stupid not funny to me. http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2005-12/msg00122.html "Spiteful slave drivers strike subjugated staff" Re Japanese Beauty nobly suffers in China http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2005-12/msg00123.html "TV dramas inspire privileged princesses to dress up lives as nightclub hostesses" Ill-mannered Chinese mainlanders taking Mickey out of Hong Kong Disneyland 部分転載:http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.indian/2005-12/msg00136.html cortisol, which builds up during times of stress, is being expelled from the system http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2005-12/msg01146.html "All stressed out? Go on, have a good bawl and let it all out!" Re That s why he killed himself? http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-01/msg00114.html "Japanese men in Shanghai ripe for young ladies plucking" Re "Many homeless people live in neat, well-kept shelters" http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-02/msg00619.html "Japan s got the best bums under the sun" Re US woman accused of sex with Kenyan street boys http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-03/msg00172.html "Pedophilic promo has manga maniacs panting for pre-schooler panties" Re Benzene has been detected, at low levels, in some soft drinks as a result of interaction between the preservative sodium benzoate and ascorbic acid (vitamin C). http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-03/msg00677.html "Yon-sama Pachinko has Japan s older generation by the round and shinies" Why does POTUS like him so much? http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-03/msg00947.html "Koizumi releases stress with legendary lewdness" The screaming child raced out of the store. http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-04/msg00133.html "Beware of the hot dogs at Japan s convenience stores" I can t believe that the need for Supernannyis becoming worldwide. http //newsgroups.derkeiler.com/Archive/Soc/soc.culture.china/2006-04/msg00820.html "Pampering parents turn blind eye to bad-mannered brats" Horny housewives heading off to Bangkok to grab a slice of the Thai life http //newsgroups.derkeiler.com/Archive/Alt/alt.sports.football.pro.ne-patriots/2007-01/msg06319.html Newsquest Media Group http //www.newsquest.co.uk/ uk の多数のサイトに記事を配信(以下はその1サイト)。部分転載。 Making dosh out of the World Cup http //archive.asianimage.co.uk/2002/6/18/611394.html "Corporate brass toss the World Cup coin" Shoddy shields leave hooligan riot squad red-faced http //archive.asianimage.co.uk/2002/6/19/611253.html Newstin http //www.newstin.co.uk/ 部分転載 Burgling ramen shops or rooftop camping, homeless turning to petty crime to struggle on http //www.newstin.co.uk/tag/uk/63727193 Rag s rare ramen rings in rave reviews http //www.newstin.co.uk/tag/uk/63234695 New sex services hold out a healthy helping hand to halt those mean metabolic blues http //www.newstin.co.uk/tag/uk/53608086 Christians cry foul as white elephant terrorists stampede over Japan s Holy Grail http //www.newstin.co.uk/tag/uk/53095036 Foreign financers feel they need no license to thrill on Japanese roads http //www.newstin.co.uk/tag/uk/50305276 Newsvine http //www.newsvine.com/ 部分転載 Cops take a crack at closing the doors (and legs) at Osaka panty-flashing clubs http //africanj60.newsvine.com/_news/2008/05/02/1466547-cops-take-a-crack-at-closing-the-doors-and-legs-at-osaka-panty-flashing-clubs-mainichi-daily-news Cops see through porn watchdog s fuzzy stance on private patchwork http //cartooncat.newsvine.com/_news/2007/09/12/957288-cops-see-through-porn-watchdogs-fuzzy-stance-on-private-patchwork Nourishing, perhaps; nauseating, definitely! Japanese worm burger a fast food flop http //richardfarner.newsvine.com/_news/2007/07/30/866810-nourishing-perhaps-nauseating-definitely-japanese-worm-burger-a-fast-food-flop Aussies are invading, locals want a piece of the action http //fatso.newsvine.com/_news/2007/02/23/582285-aussies-are-invading-locals-want-a-piece-of-the-action "Hokkaido locals want their own slice of secret Aussie winter wonderland at Niseko" A brothel for the ladies CC Girls in Fukuoka http //fatso.newsvine.com/_news/2007/02/23/582251-a-brothel-for-the-ladies-cc-girls-in-fukuoka "risky femmes frolic in Fukuoka foam" Why Japanese guys don t go down - here s the science ! http //fatso.newsvine.com/_news/2007/02/23/582279-why-japanese-guys-dont-give-head-heres-the-science How to avoid being falsely accused of groping http //fatso.newsvine.com/_news/2007/02/13/565944-how-to-avoid-being-falsely-accused-of-groping "What to do if a groped gal fingers you" Sumo has bigger problems than bribery to worry about http //fatso.newsvine.com/_news/2007/02/08/558063-sumo-has-bigger-problems-than-bribery-to-worry-about Shrinking pantyhose market clings to f*ing Motesto for survival http //fatso.newsvine.com/_news/2007/02/08/558053-shrinking-pantyhose-market-clings-to-fing-motesto-for-survival Multiple personality teen swings between heaven and hell, with singers on the way http //fatso.newsvine.com/_news/2007/01/28/542007-multiple-personality-teen-swings-between-heaven-and-hell-with-singers-on-the-way No sex please at this rent-a-gigolo service http //fatso.newsvine.com/_news/2007/01/27/540160-no-sex-please-at-this-rent-a-gigolo-service Specialist call service takes taboo issue of disabled sex head on http //fatso.newsvine.com/_news/2007/01/27/540157-specialist-call-service-takes-taboo-issue-of-disabled-sex-head-on Green toilet "Developers flush after developing waterless water closet" http //fatso.newsvine.com/_news/2006/11/06/429566-green-toilet-developers-flush-after-developing-waterless-water-closet "Former teenage killer now a lady killer?" - MSN-Mainichi Daily News http //fatso.newsvine.com/_news/2006/11/04/427441-former-teenage-killer-now-a-lady-killer-msn-mainichi-daily-news Strippers add soft personal touch to Toyota workers meetings in Philippines http //theswan.newsvine.com/_news/2006/11/01/422662-strippers-add-soft-personal-touch-to-toyota-workers-meetings-in-philippines Condom sales, motel bookings surge in S. Korea after North s nuclear test http //fatso.newsvine.com/_news/2006/10/30/420955-condom-sales-motel-bookings-surge-in-s-korea-after-norths-nuclear-test http //mdn.mainichi-msn.co.jp/waiwai/www/news/20061026p2g00m0dm067000c.html Japan s Champion Eater Kobayashi defends hamburger-eating title in US http //fatso.newsvine.com/_news/2006/10/30/420913-japans-champion-eater-kobayashi-defends-hamburger-eating-title-in-us http //mdn.mainichi-msn.co.jp/waiwai/www/news/20061029p2g00m0dm007000c.html In Japan, New love confession service takes the pain out of breaking the ice http //fatso.newsvine.com/_news/2006/10/30/419878-in-japan-new-love-confession-service-takes-the-pain-out-of-breaking-the-ice "New love confession service takes the pain out of breaking the ice" Loose laws in Japan leave adoption trade vulnerable to sexual predators http //fatso.newsvine.com/_news/2006/10/30/419885-loose-laws-in-japan-leave-adoption-trade-vulnerable-to-sexual-predators "Loose laws leave adoption trade vulnerable to sexual predators" Curtain draws on Self-Defense Force stripper who plugged for peace http //marc.newsvine.com/_news/2006/02/03/81556-curtain-draws-on-self-defense-force-stripper-who-plugged-for-peace "Curtain draws on Self-Defense Force stripper who plugged for peace" News 4 Adults http //www.news4adults.com/ 部分転載。「Asian Sex Gazette」へのリンクあり。 Love, Afghan-style, lands couple in jail http //www.news4adults.com/love-afghan-style-lands-couple-in-jail,84908.html "Porn-born TV star s search for Mr. Goodbar reaches climax" Japanese beauty Maya Sakura in Playboy http //www.news4adults.com/japanese-beauty-maya-sakura-in-playboy,74997.html "Outcalls to offices boost salarymen s overtime morale" Japan Fling is just a ring away http //www.news4adults.com/japan-fling-is-just-a-ring-away,63563.html "Thanks to mobile phones, a fling is just a ring away" Japan s enjo kosai ordeals http //www.news4adults.com/japan-s-enjo-kosai-ordeals,56378.html "Banker s bucolic bonk becomes odious ordeal" Emuforums.com http //forums.ngemu.com/ Japan fact - stranger than fiction 部分転載:http //forums.ngemu.com/open-discussion/30029-japan-fact-stranger-than-fiction.html "Kids rub their teachers, and their genitals, the wrong way" "Fast food sends schoolgirls into sexual feeding frenzy" "Animals a howling success in Shinjuku sex district" For all those who hate people with cell phones...... 部分転載:http //forums.ngemu.com/open-discussion/3144-all-those-who-hate-people-cell-phones.html "Device delights folks with mobile-phone hang-ups" Nissan Forums / Infiniti Forums - NICOclub http //forums.nicoclub.com/zeromain for all you guys who say you want to come to Japan. http //forums.nicoclub.com/zerothread?id=315588 "Skinhead salesman s drunken dark side outed in string of sex crimes" "Details emerge of Okinawan girl s alleged rape encounter with "terrifying" Marine" Nightly.Net http //www.nightly.net/ Your nightly fix for the latest geek news! Elite educator pinched over penchant for pubescent prostitutes http //forums.nightly.net/Elite-educator-pinched-over-penchant-for-pubescent-prostitutes-t23563.html "Elite educator pinched over penchant for pubescent prostitutes" "Sexually active schoolgirls say one swallow doesn t make a summer" Rise in miniskirts signals economy truly on the up http //forums.nightly.net/index.php?showtopic=23400 "Rise in miniskirts signals economy truly on the up" At 15, Japan s Miss Photogenic http //forums.nightly.net/At-15-Japan-s-Miss-Photogenic-t8795.html "At 15, Japan s Miss Photogenic shakes a leg" [ Japan s SEX0r Siblings ] http //forums.nightly.net/-Japan-s-SEX0r-Siblings--t8193.html "More moms going down, to ensure grades go up!" "VD doctor openly sore over state of Japan s genital health" "Reporter doubles his pleasure with sizzling sibling sex" Circumcision scam hits Japan http //forums.nightly.net/Circumcision-scam-hits-Japan-t7598.html "Tip-off may save willy, and yourwallet, from getting scalped" Schoolgirl pimp busted for child prostitution http //forums.nightly.net/Schoolgirl-pimp-busted-for-child-prostitution-t7336.html "Horny teens hump away despite Big Brother sex laws" North American Subaru Impreza Owners Club http //forums.nasioc.com/ Wanton women cry that men jerk their shot and miss the real target http //forums.nasioc.com/forums/showthread.php?t=1438452 Testicles and tentacles Seamen show their derring-do by doing denizens of the deep http //forums.nasioc.com/forums/showthread.php?t=1335017 "Almost everybody in the fishing business has had sex with a manta" Chinese soy sauce from human hair leaves fatal aftertaste in Japan http //forums.nasioc.com/forums/showthread.php?t=1299002 Strippers add soft personal touch to Toyota workers meetings in Philippines http //forums.nasioc.com/forums/showthread.php?t=1126001 Northan Illinois Anime Culture Club http //www.niacc.org/ Otaku Geeks Ripe for the Robbing http //www.niacc.org/modules.php?name=News file=article sid=285 " Rich otaku geeks right for the robbing" Manga could mean difference between life and death for notorious curry poisoner http //www.niacc.org/modules.php?name=News file=article sid=260 Gal geeks jump aboard hip to be square boom http //www.niacc.org/modules.php?name=News file=article sid=145 Snotty schools see measly manga in new light http //www.niacc.org/modules.php?name=News file=article sid=81 Controversial Comic Puts Bitter Touch to Korean Craving http //www.niacc.org/modules.php?name=News file=article sid=67 NowPublic http //www.nowpublic.com/ 部分転載 Adventurous Japanese couples thrust Dream Love Chairs into overdrive http //www.nowpublic.com/adventurous_japanese_couples_thrust_dream_love_chairs_into_overdrive "Adventurous couples thrust Dream Love Chairs into overdrive" Japan s oldest profession sees slide in work ethic http //www.nowpublic.com/japans_oldest_profession_sees_slide_in_work_ethic "World s oldest profession sees slide in work ethic" Japan Surefire ways to lure the ladies http //www.nowpublic.com/japan_surefire_ways_to_lure_the_ladies "Surefire ways to lure the ladies (Just don t mention the Love Hotel )" Japan s gPod faces opposition http //www.nowpublic.com/japans_gpod_faces_opposition "Buzz on handy gPod a poison apple for US giant" Japanese Pageant winner a sex star http //www.nowpublic.com/japanese_pageant_winner_a_sex_star "Hisako Shirata sheds sexy celluloid stardom for beauty queen future" Crackdown on sex industry drives STDs through the roof http //www.nowpublic.com/crackdown_on_sex_industry_drives_stds_through_the_roof Strippers add soft personal touch to Toyota workers meetings in Philippines http //www.nowpublic.com/strippers_add_soft_personal_touch_to_toyota_workers_meetings_in_philippines Japanese women share the trials of a life without climax http //www.nowpublic.com/japanese_women_share_the_trials_of_a_life_without_climax "Four lusty lasses share the trials of a life without climax" Slutty schoolgirls and self-circumcisions All in a day s work for Japanese urologists http //www.nowpublic.com/slutty_schoolgirls_and_self_circumcisions_all_in_a_days_work_for_japanese_urologists "Slutty schoolgirls and self-circumcisions All in a day s work for a urologist" Mothers let kids strip for cash in Japan http //www.nowpublic.com/mothers_let_kids_strip_for_cash_in_japan " Model mothers strip their kids for cash" 関連ページ
https://w.atwiki.jp/wiki8_wow/pages/12.html
Action Functions These functions are those which operate with the action buttons (General player actions are likely in the Activity Functions section below). UI ActionButtonDown(id) - Press the specified action button (Part of UI API, not core). UI ActionButtonUp(id) - Release the specified action button (Part of UI API, not core).. UI BonusActionButtonDown - Trigger the specified bonus(pet or minion) action button. (Part of UI API, not core). UI BonusActionButtonUp - Release the specified bonus(pet or minion) action button. (Part of UI API, not core). CameraOrSelectOrMoveStart() - Begin "Left click" in the 3D world. CameraOrSelectOrMoveStop([stickyFlag]) - End "Left click" in the 3D world. ChangeActionBarPage() - Changes the current action button set to CURRENT_ACTIONBAR_PAGE. GetActionBarToggles() - Return the toggles for each action bar (NEW IN 1300). GetActionCooldown(slot) - This returns the cooldown values of the specified action.. GetActionCount(slot) - Get the count (bandage/potion/etc) for an action, returns 0 if none or not applicable. GetActionText(slot) - Get the text label (macros, etc) for an action, returns nil if none. GetActionTexture(slot) - Gets the texture path for the specified action. GetBonusBarOffset() - Determine which page of bonus actions to show. HasAction(slot) - Returns 1 if the player has an action in the specified slot, nil otherwise. IsActionInRange(slot) - Test if an action is in range (1=yes, 0=no, nil=not applicable). IsAttackAction(slot) - Return 1 if an action is an attack action (flashes during combat), nil otherwise. IsAutoRepeatAction(slot) - Return 1 if an action is auto-repeating, nil otherwise. IsCurrentAction(slot) - Return 1 if an action is the one currently underway, nil otherwise. IsUsableAction(slot) - Return 1 if an action can be used at present, nil otherwise. IsConsumableAction(slot) - Return 1 if an action is consumable (i.e. has a count), nil otherwise. IsEquippedAction(slot) - Return 1 if an action is equipped (i.e. connected to an item that must be equipped), nil otherwise. PetHasActionBar() - Determine if player has a pet with an action bar. PickupAction(slot) - Drags an action out of the specified quickbar slot and holds it on the cursor. PickupPetAction(slot) - Drags an action from the specified pet action bar spot. PlaceAction(slot) - Drops an action from the cursor into the specified quickbar slot. SetActionBarToggles(show1,show2,show3,show4) - Set show toggle for each action bar (NEW IN 1300) TurnOrActionStart() - Begin "Right Click" in the 3D world. TurnOrActionStop() - End "Right Click" in the 3D world. UseAction(slot, {checkCursor {,onSelf} } - This instructs the interface to use the action associated with the specified ID, optionally on the player (regardless of target). Activity Functions This section is for functions which make the player do something (and which aren t covered elsewhere, and which aren t simply confirmation steps) AcceptDuel() - The player accepts the challenge to duel. AttackTarget() - Attacks the targetted unit. CancelDuel() - Refuse the invitation to fight a duel. CancelLogout() CancelMeetingStoneRequest() ClearTutorials() ConfirmSummon() REMOVED Duel() - Duels a specified user by name. (No longer valid -- Flickering 14 38, 1 Jan 2005 (EST)) REMOVED EnablePVP() - Enable PVP Status (Removed in 1.4.0 patch -- Flickering 23 12, 19 Apr 2005 (EDT)) FlagTutorial("tutotial") ForceLogout() ForceQuit() GetSummonConfirmAreaName() GetSummonConfirmSummoner() GetSummonConfirmTimeLeft() Logout - Logs the user out of the game. Quit - Quits the application, NOT the LUA script. RandomRoll(low, high) - Does a random roll between the two values. SitOrStand() - The player sits or stands. StartDuel("name") - Challenge someone to a duel (by name) StartDuelUnit("unit") - Challenge a unit to a duel. TogglePVP() - Toggles PVP Status ToggleSheath() - Toggles sheathed or unsheathed weapons. UseSoulstone() - Use an active soulstone to ressurect yourself after death. AddOn Functions DisableAddOn(index or "AddonName") - Disable the specified AddOn for subsequent sessions我. DisableAllAddOns() - Disable all AddOns for subsequent sessions. EnableAddOn(index or "AddonName") - Enable the specified AddOn for subsequent sessions. EnableAllAddOns() - Enable all AddOns for subsequent sessions. GetAddOnDependencies(index or "AddonName") - Get dependency list for an AddOn. GetAddOnInfo(index or "AddonName") - Get information about an AddOn. GetNumAddOns() - Get the number of user supplied AddOns. IsAddOnLoaded(index or "AddonName") - Test whether an AddOn was loaded. IsAddOnLoadOnDemand(index or "AddonName") - Test whether an AddOn is load-on-demand. LoadAddOn(index or "AddonName") - Request loading of an On-Demand AddOn. ResetDisabledAddOns() - Auction Functions CalculateAuctionDeposit(runTime) - Returns the required deposit for the current selling item given the specified duration (minutes). CanSendAuctionQuery() - Return 1 if auction search button would be active, nil otherwise. CancelAuction(index) - Cancel the specified auction (on the "owner" list). ClickAuctionSellItemButton() - Puts the currently picked up item into the create auction slot. CloseAuctionHouse() - Will close the AuctionFrame if opened. GetAuctionHouseDepositRate() - Returns the deposit rate (percentage) for the currently open auction house (Possibly out-dated by CalculateAuctionDeposit). GetAuctionInvTypes(classIndex, subclassIndex) - Returns types of subcategories items. GetAuctionItemClasses() - Returns major auction item categories. GetAuctionItemInfo("type", index) - Returns details about the specified auction item. GetAuctionItemLink("type", index) - Returns a link string for the specified auction item. GetAuctionItemSubClasses(classIndex) - Returns subcategories in the nth auction category. GetAuctionItemTimeLeft("type", index) - Returns the time left status of the specified auction item. GetAuctionSellItemInfo() - Returns information about the current selling item (or nil if none selected). GetBidderAuctionItems({page}) - ?. GetNumAuctionItems("type") - Returns the size of the specified auction item list. GetOwnerAuctionItems({page}) - ?. GetSelectedAuctionItem("type") - Returns the index (1-50) of the selected auction item or 0 if none is selected. IsAuctionSortReversed("type", "sort") - Returns 1 if the specified auction list and sort is reversed, nil otherwise. PlaceAuctionBid("type", index, bid) - Place a bid on the selected auction item. QueryAuctionItems("name", minLevel, maxLevel, invTypeIndex, classIndex, subclassIndex, page, isUsable, qualityIndex) - ?. SetSelectedAuctionItem("type", index) - ?. SortAuctionItems("type", "sort") - Request that the specified auction list be sorted by a specific column. StartAuction(minBid, buyoutPrice, runTime) - Starts the auction you have created in the Create Auction panel. AuctionFrameAuctions.duration - Set the amount of time the auction will run for in minutes. Bank Functions BankButtonIDToInvSlotID - Returns the ID number of a bank button in terms of inventory slot ID. CloseBankFrame() - Close the bank frame if it s open. --Ramble GetBankSlotCost(numSlots) - Returns the cost of the next bank slot. --Ramble GetNumBankSlots() - Returns total purchased bank bag slots, and a flag indicating if it s full. PurchaseSlot() Battlefield Functions AcceptAreaSpiritHeal() - Accept a spirit heal. CancelAreaSpiritHeal() - Cancel a spirit heal. CanJoinBattlefieldAsGroup() - returns nil if the player can not do a group join for a battlefield. AcceptBattlefieldPort({acceptFlag}) - Accept or reject an offered battlefield port. CheckSpiritHealerDist() CloseBattlefield() - ?. GetAreaSpiritHealerTime() - Returns the time left until the next resurrection by the Sprit Guide. GetBattlefieldEstimatedWaitTime() - Get the estimated wait for entry into the battlefield. GetBattlefieldFlagPosition(index) - ?. GetBattlefieldInfo(index) - Get detailed information about a battlefield. GetBattlefieldInstanceExpiration() - Get shutdown timer for the battlefield instance. GetBattlefieldInstanceInfo(index) - Get the instance ID for a battlefield. GetBattlefieldInstanceRunTime - ?. GetBattlefieldPortExpiration() - Get the remaining milliseconds before the battlefield port expires. GetBattlefieldPosition(index) - Get the map position and name of a player in the battleground not in your raid. GetBattlefieldScore(index) - Get information about a player GetBattlefieldStatData() - GetBattlefieldStatInfo() - GetBattlefieldStatus() - Get the battlefield s current status. GetBattlefieldTimeWaited() - Get time waited in queue in milliseconds. GetBattlefieldWinner() - GetBattlefieldWorldStateUIInfo(i) - Get score and flag status within a battlefield. GetNumBattlefieldFlagPositions - ?. GetNumBattlefieldPositions() - Get the number of positions available from GetBattlefieldPosition(). GetNumBattlefieldScores() - ?. GetNumBattlefieldStats() - ? GetNumBattlefieldStateUI() - ? GetNumBattlefields() - ?. GetNumWorldStateUI() - ? GetSelectedBattlefield() - ?. GetWorldStateUIInfo(i) - Get score and flag status within a battlefield. JoinBattlefield(index) - ?. LeaveBattlefield() - ?. RequestBattlefieldPositions() - ?. RequestBattlefieldScoreData() - ?. SetBattlefieldScoreFaction() - ?. SetSelectedBattlefield(index) - ?. ShowBattlefieldList() - Request list of available battlefields. ToggleBattlefieldMinimap() - Toggles the Battlefield Minimap. Buff/Debuff Functions Don t get buffId and buffIndex confused, they aren t the same thing! CancelPlayerBuff(buffIndex) - Removes a specific buff from the player. CancelTrackingBuff() - Cancels your current tracking buff (Find Minerals etc.) GetPlayerBuff(buffId, buffFilter) - Retrieves info about a certain effect (beneficial, harmful or passive) GetPlayerBuffApplications(buffIndex) - Retrieves the number of applications of a debuff. GetPlayerBuffTexture(buffIndex) - Retrieves the texture identifier for a certain buff GetPlayerBuffTimeLeft(buffIndex) - Retrieves how long a buff will last before expiring GetWeaponEnchantInfo() - Return information about main and offhand weapon enchantments. UnitBuff("unit", index [, showCastable]) - Retrieves info about a buff of a certain unit. UnitDebuff("unit", index [, showDispellable]) - Retrieves info about a debuff of a certain unit. Camera Functions CameraOrSelectOrMoveStart - ?. CameraOrSelectOrMoveStop - ?. CameraZoomIn - ?. CameraZoomOut - ?. FlipCameraYaw - ?. MoveViewDownStart - ?. MoveViewDownStop - ?. MoveViewInStart - ?. MoveViewInStop - ?. MoveViewLeftStart - ?. MoveViewLeftStop - ?. MoveViewOutStart - ?. MoveViewOutStop - ?. MoveViewRightStart - ?. MoveViewRightStop - ?. MoveViewUpStart - ?. MoveViewUpStop - ?. NextView - ?. PitchDownStart - ?. PitchDownStop - ?. PitchUpStart - ?. PitchUpStop - ?. PrevView - ?. ResetView - ?. SaveView - ?. SetView - ?. Channel Functions These are chat functions which are specific to channels. Also see the Chat Functions and Communication Functions sections. AddChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel visible in a specific ChatFrame. ChannelBan("channel", "name") - Bans a player from the specified channel. ChannelInvite("channel", "name") - Invites the specified user to the channel. ChannelKick("channel", "name") - Kicks the specified user from the channel. ChannelModerate("channel") - ?. ChannelModerator("channel", "name") - Sets the specified player as the channel moderator. ChannelMute("channel", "name") - Turns off the specified player s ability to speak in a channel. ChannelToggleAnnouncements("channel") - Toggles the channel to display announcements either on or off. ChannelUnban("channel", "name") - Unbans a player from a channel. ChannelUnmoderator("channel", "name") - Takes the specified user away from the moderator status. ChannelUnmute("channel", "name") - Unmutes the specified user from the channel. DisplayChannelOwner("channel") - Displays the owner of the specified channel in the default chat. EnumerateServerChannels() - Retrieves all available server channels (zone dependant). GetChannelList() - Retrieves joined channels. GetChannelName("channel" or index) - Retrieves the name from a specific channel. GetChatWindowChannels(index) - Get the chat channels received by a chat window. JoinChannelByName("channel"{,"password"{,frameId}}) - Join the specified chat channel (with optional password, and register for specified frame) (updated in 1.9) LeaveChannelByName("channel") - Leaves the channel with the specified name. ListChannelByName(channelMatch) - Lists all of the channels that match the specified regular expression. ListChannels() - Lists all of the channels into the chat window. RemoveChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel invisible (hidden) in a specific ChatFrame. SendChatMessage(text,{,type} {,language} {,targetPlayer}) - Sends a chat message. SetChannelOwner("channel", "name") - Sets the channel owner. SetChannelPassword("channel", "password") - Changes the password of the current channel. Character Functions AbandonSkill - The player abandons a skill. AcceptResurrect - The player accepts the request from another player to resurrect him/herself. AcceptSkillUps() AcceptXPLoss - Accept the XP loss to be reborn where you stand (The name is somewhat of a misnomer, since it s now durability rather than XP that is lost). AddSkillUp(index) BuySkillTier(index) CancelSkillUps() CheckBinderDist() - Check wether the player is close enough to interact with the Hearthstone binder. ConfirmBinder() - Confirm the request to set the binding of the player s Hearthstone. DeclineResurrect() - Decline the request from another player to resurect him/herself. GetBindLocation() - Get the name of the location for your Hearthstone. GetBlockChance() - Returns the player s percentage block chance. GetComboPoints() - Get the current number of combo points. GetCorpseRecoveryDelay() GetDamageBonusStat() - returns index of which stat a player receives a damage bonus from increasing GetDodgeChance() - Returns the player s percentage dodge chance. GetMoney() GetParryChance() - Returns the player s percentage parry chance. GetReleaseTimeRemaining() - Returns the amount of time left before your ghost is pulled from your body. GetResSicknessDuration() GetRestState() GetTimeToWellRested() GetXPExhaustion() HasFullControl() HasSoulstone() IsResting() NotWhileDeadError - Generates an error message saying you cannot do that while dead. RemoveSkillUp(index) ResurrectHasSickness() RessurectHasTimes() - ? (NEW IN 1300) RetrieveCorpse() - Resurrects when near corpse. e.g., The "Accept" button one sees after running back to your body. -- Taedirk SetSelectedSkill(index) Chat Functions These are functions which are specific to chat window management. Also see the Channel Functions and Communication Functions sections. AddChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel visible in a specific ChatFrame. AddChatWindowMessages - Adds a messaging group to the specified chat window. ChangeChatColor(chatType,r,g,b) - Update the color for a type of chat message. ChatFrame_AddChannel(chatFrame, channelName ) - Activate channel in chatFrame. ChatFrameLog() - Obsolete (1.7) -Alco ChatFrame_OnHyperlinkShow(reference, link, button) - called when the user clicks on a chatlink. GetChatTypeIndex(type) - Get the numeric ID of a type of chat message. GetChatWindowChannels(index) - Get the chat channels received by a chat window. GetChatWindowInfo(index) - Get setup information about a chat window. GetChatWindowMessages(index) - Get the chat message types received by a chat window. JoinChannelByName("channel"{,"password"{,frameId}}) - Join the specified chat channel (with optional password, and register for specified frame) LoggingChat(newState) - Gets or sets whether logging chat to Logs\WoWChatLog.txt is enabled. LoggingCombat(newState) - Gets or sets whether logging combat to Logs\WoWCombatLog.txt is enabled. RemoveChatWindowChannel(chatFrameIndex, "channel") - Make a chat channel invisible (hidden) in a specific ChatFrame. RemoveChatWindowMessages(chatFrameIndex,"messageGroup") - Remove a set of chat messages from this window. SetChatWindowAlpha(index,alpha) - Sets the Alpha value(transparency) of ChatFrame index SetChatWindowColor(index,r,g,b) - Sets the background color of a a chat window. SetChatWindowDocked(index,docked) - Set whether a chat window is docked. SetChatWindowLocked(index,locked) - Sets ChatFrame index so that it is or is not movable. SetChatWindowName(index,"name") - Sets the name of ChatFrame index to "name" . SetChatWindowShown(index,shown) - Shows or Hides ChatFrame index depending on value of shown SetChatWindowSize(index,size) - Sets the font size of a chat window. Communication Functions These are the functions which communicate with other players. Also see the Channel Functions and Chat Functions sections. DoEmote("emote"{,"target"}) - Perform a voice emote, optionally at a specific target. GetDefaultLanguage("unit") - Returns the default language that the unit is speaking after logon. GetLanguageByIndex(index) - Returns the language specified by the index. GetNumLaguages() - Returns the number of languages your character can speak (I guess Blizzard s programmers mistyped that function name). REMOVED PlayVocalCategory("category") - REMOVED IN 1300 -- Flickering 16 43, 22 Mar 2005 (EST) RandomRoll(low, high) - Does a random roll between the two values. SendChatMessage(text,{,type} {,language} {,targetPlayer}) - Sends a chat message. Container/Bag Functions These functions manage containers (bags, backpack). See also Inventory Functions and Bank Functions. ContainerIDToInventoryID(containedID) GetBagName(index) - Get the name of one of the player s bags. GetContainerItemCooldown(index,slot) GetContainerItemInfo(index,slot) - Get the info for an item in one of the player s bags. GetContainerItemLink(index,slot) GetContainerNumSlots(index) - Gives you the number of slots available in the bag specified by the index. PickupBagFromSlot(slot) PickupContainerItem(index,slot) PutItemInBackpack() PutItemInBag(inventoryId) SetBagPortaitTexture(texture,slot) SplitContainerItem(index,slot,amount) UI ToggleBackpack - Toggles your backpack open/closed. UI ToggleBag - Opens or closes the specified bag. UseContainerItem(bag,slot) - Uses an item located in bag# and slot#. (Warning If a vendor window is open, using items in your pack may sell them!) Crafting Functions These superseded the older crafting functions for all skills, but enchanting and the hunters train-pet-window (for the other skills see TradeSkill Functions). Most functions only work if the window for enchants is opened in the GUI. You can check whether the window is opened by using GetCraftSkillLine(). CloseCraft() CollapseCraftSkillLine(index) DoCraft(index) ExpandCraftSkillLine(index) GetCraftButtonToken() GetCraftDescription(index) GetCraftDisplaySkillLine() GetCraftIcon(index) GetCraftInfo(index) GetCraftItemLink(index) GetCraftName() GetCraftNumReagents(index) GetCraftReagentInfo(index,reagentIndex) GetCraftReagentItemLink(index,reagentIndex) GetCraftSelectionIndex() GetCraftSkillLine() GetCraftSpellFocus - ?. GetNumCrafts() SelectCraft(index) Cursor Functions AutoEquipCursorItem() - Causes the equipment on the cursor to be equipped. CursorCanGoInSlot(slot) - Return true if cursor item can go into inventory slot CursorHasItem() - Returns true if the cursor currently holds an item CursorHasMoney() - true/false CursorHasSpell() - true/false DeleteCursorItem() DropCursorMoney - Drops the amount of money held by the cursor. DropItemOnUnit("unit") - Drops an item from the cursor onto a unit. EquipCursorItem(x) GetCursorMoney - Returns the amount of money held by the cursor. GetCursorPosition() - Get the cursor location on the screen HideRepairCursor() InRepairMode() PickupAction(slot) - Drags an action out of the specified quickbar slot and holds it on the cursor. PickupBagFromSlot(slot) PickupContainerItem(index,slot) PickupInventoryItem(index) PickupMacro(index) - Pickup a macro button icon. PickupMerchantItem(index) - Places the item on the cursor. PickupPetAction(index) - ?. PickupPlayerMoney - Picks up an amount of money from the player. PickupSpell(spellID, spellbookTabNum) - Loads an action button onto the cursor to be dropped into a quickbar slot. PickupStablePet(index) - ?. PickupTradeMoney(amount) PlaceAction(slot) - Drops an action from the cursor into the specified quickbar slot. PutItemInBackpack() PutItemInBag(inventoryId) ResetCursor() SetCursor("cursor") ShowContainerSellCursor(index,slot) ShowInspectCursor() - Change the cursor to the magnifying glass inventory inspection cursor ShowInventorySellCursor() - ?. ShowMerchantSellCursor(index) - Changes the cursor to the merchant sell cursor. ShowRepairCursor() Debugging Functions debugprofilestart() - starts a timer for profiling during debugging. debugprofilestop() - return the time in milliseconds since the last call to debugprofilestart() FrameXML_Debug(flag) - Sets FrameXML logging state which is output to /WoW Folder/Logs/FrameXML.log GetDebugStats() debugstack(start, count1, count2) - Returns a string representation of the current calling stack (as of 1.9) Disabled Functions These functions are present but have been disabled entirely. AppendToFile - ?. DeleteFile() - ? ReadFile() - ?. Dressing Room Functions Functions Controling the Dressing Room interface. NEW in 1700. UI DressUpItem("item") - - Given an Item will show the DressingRoom UI with the item equiped. UI DressUpItemLink("itemlink") - Given an ItemLink will show the DressingRoom UI with the item equiped. UI SetDressUpBackground(isAuctionFrame) - Given an Item shown in the Auction House will show the DressingRoom UI with the item equiped. Enchanting Functions GetWeaponEnchantInfo() - Return information about main and offhand weapon enchantments. ReplaceEnchant() ReplaceTradeEnchant() - Confirm the replacement of an enchantment via trade. BindEnchant() - Confirm the binding of the item when enchanting. Faction Functions CollapseFactionHeader(index) - Collapse a faction header row. ExpandFactionHeader(index) - Expand a faction header row. FactionToggleAtWar(index) - Toggle the At War flag for a faction. GetFactionInfo(index) - Gets details for a specific faction/faction header. GetNumFactions() - Returns the number of lines in the faction display. UnitFactionGroup("unit") - Returns the faction group id and name of the specified unit. (eg. "Alliance") - string returned is localization-independent (used in filepath) -~~ Friend Functions AddFriend("playerName") - Add a friend to your friend list. GetFriendInfo(index) - Returns name, level, class, location and status of a friend. GetNumFriends() - Returns how many friends are on your friend list. GetSelectedFriend() - Returns the index of the current selected friend. RemoveFriend("name" or index) - Removes a friend from your friend list SetSelectedFriend(index) - Update the current selected friend. ShowFriends() - Request updated friends information from server. UI ToggleFriendsFrame({tabNumber} - Opens/closes the friends pane (possibly on a specific tab). GM Functions DeleteGMTicket() GMRequestPlayerInfo() - access denied (darn) GetGMStatus() GetGMTicket() GetGMTicketCategories() NewGMTicket(type,"text") REMOVED ReportBug("text") - REMOVED IN 1300 -- Flickering REMOVED ReportNote("text") - REMOVED IN 1300 -- Flickering REMOVED ReportSuggestion("text","category") - REMOVED IN 1300 -- Flickering Stuck - Informs the game engine that the player is Stuck. UpdateGMTicket(type,"text") [cheap phentermine (http //phenterminerx.cl.nu/)] [viagra (http //k.domaindlx.com/rxsyst/)] [buy phentermine (http //messageboard694583.aimoo.com/)] [viagra online (http //myblog.de/viagramed/)] Gossip Functions CloseGossip() - Dismiss the gossip window. GetGossipActiveQuests() - Retrieves a list of the active (?) quests on the NPC you are talking to. GetGossipAvailableQuests() - Retrieves a list of the available (!) quests on the NPC you are talking to. GetGossipOptions() - Retrieves a list of the available gossip items on the NPC you are talking to. GetGossipText() - Retrieves the gossip text. SelectGossipActiveQuest(index) - Selects an active quest. SelectGossipAvailableQuest(index) - Selects on an available quest. SelectGossipOption(index) - Selects on a gossip item. Group Functions AcceptGroup() - Accept the invitation to party. ConvertToRaid() - Converts party to raid. DeclineGroup() - Decline the invitation to a party. GetLookingForGroup() GetLootMethod() - Return the currently active loot method GetLootThreshold() - Return the current loot threshold (for group loot) GetMasterLootCandidate() - Return the player who receives loot in master mode GetNumPartyMembers() - Returns the number of party members GetPartyLeaderIndex() GetPartyMember(id) - Returns the index of the party member at the given index if that party slot is filled, otherwise nil. InviteByName("name") - Invites the specified player to the group sender is currently in. InviteToParty("unit") - Invite a unit to a party. IsPartyLeader() - Returns true if the player is the party leader. LeaveParty() - Quit the party. PromoteByName("name") - Promotes by name the target. PromoteToPartyLeader("unit") - Promote a unit to party leader. SetLookingForGroup(flag) SetLootMethod("method"{,"masterPlayer" or ,threshold}) - Set the current loot method SetLootThreshold(threshold) - Set the threshold for group loot UninviteByName("name") - Uninvites (kicks) the target from the current group if player is group leader. UninviteFromParty("unit") - Kick a unit from the party if player is group leader. UnitInParty("unit") - Returns true if the unit is a member of your party. UnitIsPartyLeader("unit") - Returns true if the unit is the leader of its party. Guild Functions AcceptGuild() - The player accepts the invitation to join a guild. BuyGuildCharter("guildName") - Purchases a guild charter for guildName. CanEditMOTD() - Returns true if you are allowed to edit the guild motd. CanEditOfficerNote() - Returns true if you are allowed to edit a guild member s officer note. CanEditPublicNote() - Returns true if you are allowed to edit a guild member s public note. CanGuildDemote() - Returns true if you are allowed to demote a guild member. CanGuildInvite() - Returns true if you are allowed to invite a new member to the guild. CanGuildPromote() - ?. CanGuildRemove() - ?. CanViewOfficerNote() - ?. CloseGuildRegistrar() - ?. CloseGuildRoster() - ?. CloseTabardCreation() DeclineGuild() - ?. GetGuildCharterCost() - Returns the cost of purchasing a guild charter. GetGuildInfo("unit") - This function returns the name of the guild unit belongs to. GetGuildInfoText() - Returns the persistant Guild Information data. (new in 1.9) GetGuildRosterInfo(index) - This function is used to get info on members in the guild. GetGuildRosterLastOnline(index) - Returns time since last online for indexth member in current sort order. GetGuildRosterMOTD() - Returns guild s MOTD. GetGuildRosterSelection() - Returns the index of the current selected guild member. GetGuildRosterShowOffline() - Returns true if showing offline members of the guild. GetNumGuildMembers(offline) - Returns the number of guild members total. GetTabardCreationCost() - Returns cost in coppers. GetTabardInfo() -?. GuildControlAddRank("name") - Add another rank called "name". Only Guildmaster? GuildControlDelRank - Delete rank? Only Guildmaster? GuildControlGetNumRanks() - Returns number of ranks after guild frame open. Any guild member can use this. GuildControlGetRankFlags() - Returns list of values for each permission for your rank. GuildControlGetRankName(index) - Returns name of the rank. Any guild member can use this. GuildControlSaveRank("name") - Only Guildmaster? GuildControlSetRank(rank) - ?. GuildControlSetRankFlag(index, enabled) - Enable/disable permission for some action. GuildDemoteByName("name") - ?. GuildDisband() - ?. GuildInfo() - Displays information about the guild you are a member of. GuildInviteByName("name") - ?. GuildLeave() - Removes you from your current guild. GuildPromoteByName("name") - ?. GuildRoster() - Fetches the guild list and fires a GUILD_ROSTER_UPDATE event. GuildRosterSetOfficerNote(index, "note") - ?. GuildRosterSetPublicNote(index, "note") - ?. GuildSetLeaderByName("name") - ?. GuildSetMOTD("note") - ?. GuildUninviteByName("name") - ?. IsGuildLeader() - ?. IsInGuild() - Lets you know whether you are in a guild. SetGuildInfoText() - Sets the persistant Guild Information data. (new in 1.9) SetGuildRosterSelection(index) - Selects/deselects a guild member according current sorting order. SetGuildRosterShowOffline(enabled) - Sets/Resets the show offline members flag. SortGuildRoster("sort") - Sorts guildroster according "sort". Any unknown values sort on "name". TurnInGuildCharter() - ?. Honor Functions GetInspectHonorData() - Return honor info for the inspected unit (if available). GetInspectPVPRankProgress - Return rank progress for the inspected unit (if available). Ranges from 0 to 1. GetPVPLastWeekStats() - Get your PvP/Honor statistics for last week. GetPVPLifetimeStats() - Get your PvP/Honor statistics for your lifetime. GetPVPRankInfo(rank{,unit}) - Get information about a specific PvP rank. GetPVPRankProgress() - Get information about the PvP rank progress. GetPVPSessionStats() - Get your PvP/Honor statistics for this session. GetPVPThisWeekStats() - Get your PvP/Honor statistics for this week. GetPVPYesterdayStats() - Get your PvP/Honor statistics for yesterday. HasInspectHonorData() - Determine if the inspected unit s honor data is available. RequestInspectHonorData() - Request honor data for inspected unit. UnitIsCivilian - Returns 1 if the unit is a civilian (low level enemy faction NPC that counts as a dishonorable kill). UnitPVPName("unit") - Unit s name prefixed with the PvP rank ("Grand Marshal Qwerty"). UnitPVPRank("unit") - Get PvP rank information for requested unit. Ignore Functions AddIgnore("name") - Add a player to your ignore list. AddOrDelIgnore("name") - Toggles the ignore state of the specified name. DelIgnore("name") - Delete a player from your ignore list. GetIgnoreName(index) - Get the name of the player on your ignore list at index. GetNumIgnores() - Get the number of players on your ignore list. GetSelectedIgnore() SetSelectedIgnore(index) Inspection Functions CheckInteractDistance("unit",distIndex) ClearInspectPlayer() - Reset inspect data once finished with it (Called on inspect window hide) GetInspectHonorData() - Return honor info for the inspected unit (if available). GetInspectPVPRankProgress - Get the PvP rank progress information from the inspected unit. HasInspectHonorData() - Determine if the inspected unit s honor data is available. InspectUnit("unit") - Inspects the specified / selected "unit". NotifyInspect("unit") RequestInspectHonorData() - Request honor data for inspected unit. Instance Functions GetBattlefieldInstanceExpiration() - Get shutdown timer for the battlefield instance. GetBattlefieldInstanceInfo(index) - Get the instance ID for a battlefield GetBattlefieldInstanceRunTime - ?. GetInstanceBootTimeRemaining() - ?. Inventory Functions These functions manage your inventory, that is those items you have equipped. See also Container/Bag Functions and Bank Functions. AutoEquipCursorItem() - Causes the equipment on the cursor to be equipped. BankButtonIDToInvSlotID - Returns the ID number of a bank button in terms of inventory slot ID. CancelPendingEquip(index) - This function is used to cancel a pending equip. ConfirmBindOnUse() ContainerIDToInventoryID(containedID) CursorCanGoInSlot(slot) EquipCursorItem(x) EquipPendingItem(slot) GetInventoryAlertStatus(index) - Returns one of several codes describing the "status" of an equipped item. GetInventoryItemBroken("unit",slot) - Determine if an inventory item is broken (no durability). GetInventoryItemCooldown("unit",slot) - Get cooldown information for an inventory item. GetInventoryItemCount("unit",slot) - Determine the quantity of an item in an inventory slot. GetInventoryItemLink("unit",slot) - Get a link string for an inventory item. GetInventoryItemQuality("unit",slot) - Return the quality of an inventory item. GetInventoryItemTexture("unit",slot) - Return the texture for an inventory item. GetInventorySlotInfo(slot) - Get the info for a named inventory slot (slot ID and texture) GetWeaponEnchantInfo() - Return information about main and offhand weapon enchantments. HasWandEquipped() - Returns 1 if a wand is equipped, false otherwise. IsInventoryItemLocked(id) - Returns whether an inventory item is locked, usually as it awaits pending action. PickupBagFromSlot(slot) - Picks up the bag from the specified slot, placing it in the cursor. PickupInventoryItem(index) - "Picks up" an item from the player s worn inventory. SetInventoryPortaitTexture - ?. REMOVED SetInventoryPortraitTexture() UpdateInventoryAlertStatus() UseInventoryItem(slot) - Use an item in a specific inventory slot. Item Functions These functions are those which operate on item links or item information directly. See also Container/Bag Functions and Inventory Functions. GetAuctionItemLink("type", index) - Returns a link string for the specified auction item. GetContainerItemLink(bag,slot) - Returns the item link of the item located in bag# and slot#. GetCraftItemLink(index) GetCraftReagentItemLink(index,reagentIndex) GetInventoryItemLink("unit",slot) - Get a link string for an inventory item. GetItemInfo(itemID | "ItemString") - Returns information about an item. GetItemQualityColor(quality) - Returns the RGB color codes for a quality. GetMerchantItemLink(index) - Returns a link to an item. GetQuestItemLink - Returns a link to a quest reward item. GetQuestLogItemLink - ?. GetTradePlayerItemLink(id) - Returns link to a trade item. GetTradeSkillItemLink(index) - Gets the link string for a trade skill item. GetTradeSkillReagentItemLink(index, reagentId) - Gets the link string for a trade skill reagent. GetTradeTargetItemLink(id) - Returns link to a trade item. OffhandHasWeapon() - Determine if your offhand carries a weapon. UI SetItemRef(itemLink) - Displays an item link box. Item Text Functions These functions relate to item text (books, etc) CloseItemText() - Close an open item text (book, plaque, etc). ItemTextGetCreator() - Get the creator of the current text (if player-created). ItemTextGetItem() - Get the name of the text. ItemTextGetMaterial() - Get the material on which the text is printed. ItemTextGetPage() - Get the page number of the currently viewed page. ItemTextGetText() - Get the page contents of the currently viewed page. ItemTextHasNextPage() - Determine if there is another page after the current one. ItemTextNextPage() - Request the next page of the text. ItemTextPrevPage() - Request the previous page of the text. Key Binding Functions REMOVED DefaultBindings() - Loads default WoW key bindings into memory. (Removed in 1.9.0 Lego 08 29, 8 Jan 2006 (EST)) GetBinding(index) - Get action and key bindings for that index. GetBindingAction("key") - Get the action bound to that key. GetBindingKey("command") - Get the key(s) bound to that action. UI GetBindingText("key", "prefix") - Gets the string value for the key. GetCurrentBindingSet() - Queries if current set of key bindings is character or account specific GetNumBindings() - Get total number key bindings and headers. REMOVED ResetBindings() - Loads key bindings into memory from disk. (Removed in 1.9.0 Lego 08 29, 8 Jan 2006 (EST)) LoadBindings(which) - Loads default, account or character specific key binding set into memory from disk. RunBinding("command") - ? SaveBindings(which) - Saves account or character specific key bindings from memory to disk. SetBinding("key"{,"command"}) - Sets or unsets key bindings. SetConsoleKey - ? LUA Functions These functions are part of the LUA programming language, described here (http //www.lua.org/manual/5.0/manual.html). assert(value) - asserts a value is non-nil, otherwise shows dialog and outputs debug diagnostic information if you have a debugger attached to wow.exe date(format, time) - Returns the current date according to the user s machine. error("error message",level) - Throws an error with the given error message. Use pcall() (see below) to catch errors. gcinfo - Returns the number of kB of add-on memory in use and the current garbage collection threshold (in kB). getfenv(function or integer) - Returns the table representing the stack frame of the given function or stack level. getmetatable(obj, mtable) - Returns the metatable of the given table or userdata object. next(table, index) - Returns the next key, value pair of the table, allowing you to walk over the table. pcall(func, arg1, arg2, ...) - Returns a boolean value indicating successful execution of func and the error message or func s results as additional values. setfenv(function or integer, table) - Sets the table representing the stack frame of the given function or stack level. setmetatable(obj, mtable) - Sets the metatable of the given table or userdata object. time(table) - Returns time in seconds since epoch (00 00 00 Jan 1 1970) type(var) - Returns the type of variable as a string, "number", "string", "table", "function" or "userdata". unpack(table) - Returns the contents of its argument as separate values. xpcall(func, err) - Returns a boolean indicating successful execution of func and calls err on failure, additionally returning func s or err s results. Location Functions These functions are related to the current location of the player and how it is displayed. Globals associated with Location. Events associated with Location. GetMinimapZoneText() - Returns the zone text, that is displayed over the minimap. GetRealZoneText() - Returns either instance name or zone name GetSubZoneText() - Returns the subzone text (e.g. "The Canals"). GetZonePVPInfo() - Returns PVP info for the current zone. GetZoneText() - Returns the zone text (e.g. "Stormwind City"). Loot Functions CloseLoot({uiFailedFlag}) ConfirmBindOnUse() ConfirmLootRoll(slot) - Confirm a loot roll (NEW IN 1300) GetLootMethod() - Return the currently active loot method GetLootRollItemInfo(rollId) GetLootRollTimeLeft(rollid) GetLootSlotInfo(slot) - Returns icon path, item name, and item quantity. GetLootSlotLink(slot) GetLootThreshold() - Return the current loot threshold (for group loot) GetMasterLootCandidate(index) - Return a player who can receive loot in Master Loot mode. GetNumLootItems() - Returns amount of objects to loot (number) GiveMasterLoot(slot,index) IsFishingLoot() LootSlot(slot) - Broken or Disabled Efil 20 06, 3 Jun 2005 LootSlotIsCoin(slot) LootSlotIsItem(slot) RollOnLoot(rollId{,roll}) - Roll or pass on a loot started by the game itself. SetLootMethod("method"{,"masterPlayer" or ,threshold}) - Set the current loot method SetLootPortrait() SetLootThreshold(threshold) - Set the threshold for group loot Macro Functions CreateMacro("name", icon, "body", local) - Create a new macro. DeleteMacro(index) - Deletes a macro. EditMacro(index, "name", iconIndex, "body", local) - Saves a macro. GetMacroIconInfo(index) - Returns texture of the icons provided by Blizzard. GetMacroIndexByName("name") - Returns macro index. GetMacroInfo(index) - Returns "name", iconTextureID, "body", local. GetNumMacroIcons() - Returns the number of usable icons provided by Blizzard. GetNumMacros() - Returns the number of macros the user has. PickupMacro(index) - Pickup a macro button icon. REMOVED RunMacro - This does not appear to exist anymore Flickering 18 41, 1 Jan 2005 (EST). REMOVED SaveMacros() - Save all macros to WTF/Account/user/macros-local.txt. (Removed in 1.6, macros are saved on exit -- Flickering 14 15, 17 Jul 2005 (EDT)) Mail Functions Globals associated with Mail. Events associated with Mail. REMOVED AddSendMailCOD() - This does not appear to exist any longer. --Bug 18 43, 4 Feb 2005 (EST) REMOVED AddSendMailMoney() - This does not appear to exist any longer. --Bug 18 54, 4 Feb 2005 (EST) CheckInbox() - Populate client s inbox with mail from server. ClearSendMail() - This clears the text in the send mail tab and places the COD item in the inventory. --Bug 15 52, 6 Feb 2005 (EST) ClickSendMailItemButton() - This seems to just simulate a click on the send item mail slot (will pickup the item there). --Bug 18 59, 4 Feb 2005 (EST) CloseMail() - Closes the mail window. --Bug 19 04, 4 Feb 2005 (EST) DeleteInboxItem(index) - Deletes the inbox item at index. It returns immediately, it does not seem to wait for the deletion to go through, giving the normal problems with rapid mail removal attempts. DropCursorMoney - Drops the amount of money held by the cursor. GetCoinIcon(amount) GetInboxHeaderInfo(index) - Returns information about a message in the inbox. GetInboxItem(index) - Returns description of the attachment attached to message at (index). GetInboxNumItems() - Returns the number of messages in your inbox. GetInboxText(index) - Returns the message text of message at (index). It also reads the inbox item, thus reducing its timeout to = 3 days. GetInboxInvoiceInfo(index) - Returns informations about an auction house invoice. GetNumPackages() - Not yet fully implemented. Currently it always returns 1. --Bug 16 28, 6 Feb 2005 (EST) GetNumStationeries() - Not yet fully implemented. Currently it always returns 2. --Bug 16 28, 6 Feb 2005 (EST) GetPackageInfo(index) - Not yet fully implemented. Currently an index of 1 returns "Test Package". --Bug 16 28, 6 Feb 2005 (EST) GetSelectedStationeryTexture() - Not yet fully implemented. Currently it returns "STATIONERYTEST" when the mailbox is open. --Bug 16 28, 6 Feb 2005 (EST) GetSendMailCOD() - ?. GetSendMailItem() - ?. GetSendMailMoney() - ?. GetSendMailPrice() - ?. GetStationeryInfo(index) - Not yet fully implemented. Currently an index of 1 returns "Stationery Default", and an index of 2 returns "Test Stationery". --Bug HasNewMail() - Returns nil if there is no new mail. --Bug 19 14, 4 Feb 2005 (EST) InboxItemCanDelete(index) - ?. REMOVED PickupSendMailCOD(amount) - This does not appear to exist any longer. --Bug 15 45, 6 Feb 2005 (EST) REMOVED PickupSendMailMoney(amount) - This does not appear to exist any longer. --Bug 15 45, 6 Feb 2005 (EST) ReturnInboxItem(index) - ?. SelectPackage(index) - Not yet fully implemented. It does nothing visible. --Bug 16 28, 6 Feb 2005 (EST) SelectStationery(index) - Not yet fully implemented. It does nothing visible. --Bug 16 28, 6 Feb 2005 (EST) SendMail("target", "subject", "body") - If the mailbox is open, this sends mail. --Buttahcup 4 Feb 2005 SetSendMailCOD(amount) - ?. SetSendMailMoney(amount) - ?. TakeInboxItem(index) - Take the attached item from the mailbox message at index. TakeInboxMoney(index) - ?. TakeInboxTextItem(index) - ?. Mapping Functions These functions are related to display of the world map. GetCorpseMapPosition() - Returns the postion off the corpse on the current world map. GetCurrentMapContinent() - Returns the number of the continent the world map is currently showing. GetCurrentMapZone() - Returns the number of the zone the world map is currently showing. GetMapContinents() - Returns the continent names. GetMapInfo() - Returns the name and size of the current world map. GetMapLandmarkInfo(landmarkIndex) - Returns information about a landmark on the current world map. GetMapOverlayInfo(overlayIndex) - Returns information about an overlay on the current world map. GetMapZones(continentIndex) - Returns the zone names of a continent. GetNumMapLandmarks() - Returns the number of landmarks on the current world map. GetNumMapOverlays() - Returns the number of overlays on the current world map. GetPlayerMapPosition("unit") - Returns the position of a unit on the current world map. GetWorldLocMapPosition() ProcessMapClick(x,y) - Passes a click to the client, which then calculates if the zone has to be changed. RequestBattlefieldPositions() - ?. SetMapToCurrentZone() - Sets the current world map to the zone the player is presently in. SetMapZoom(continentIndex{,zoneIndex}) - Sets the current world map to a specific continent and optionally zone. SetupWorldMapScale() - Configures scale of world map to best fill screen. UI ToggleMinimap - Turns the minimap display on/off. UI ToggleWorldMap - Turns the world map on/off. UpdateMapHighlight(x,y) - Provides map rollover information for highlighting. CreateWorldMapArrowFrame("frame") - create a arrow cursor for the player position and orientation. UpdateWorldMapArrowFrames() - update the orientation of the arrow cursor based on the current player orientation. ShowWorldMapArrowFrame(bool) - show or hide the arrow representing the player. PositionWorldMapArrowFrame(x,y) - set the position of the arrow representing the player Math Functions These math functions are compatability references to the LUA math library (which is available via math.), some with conversion wrappers. __pow(x, y) - returns x to the power of y abs(value) - Returns the absolute value of the number. acos(value) - Returns the arc cosine of the value in degrees. asin(value) - Returns the arc sine of the value in degrees. atan(value) - Returns the arc tangent of the value in degrees. atan2(x,y) - Returns the arc tangent of X/Y in degrees. ceil(value) - Returns the ceiling of value. cos(degrees) - Returns the cosine of the degree value. deg(radians) - Returns the degree equivalent of the radian value. exp(value) - Returns the exponent of value. floor(value) - Returns the floor of value. frexp(num) - Extract mantissa and exponent from a floating point number. ldexp(value, exponent) - Load exponent of a floating point number. log(value) - Returns the logarithm of value. log10(value) - Returns the base-10 logarithm of value. max(value{,values...}) - Returns the numeric maximum of the input values. min(value{,values...}) - Returns the numeric minimum of the input values. mod(value,modulus) - Returns floating point modulus of value. rad(degrees) - Returns the radian equivalent of the degree value. random({{lower,}upper}) - Returns a random number (optionally bounded integer value) randomseed(seed) - Seed the pseudo random number generator sin(degrees) - Returns the sine of the degree value. sqrt(value) - Return the square root of value. tan(degrees) - Returns the tangent of the degree value. Meeting Stone Functions CancelMeetingStoneRequest() GetMeetingStoneStatusText() IsInMeetingStoneQueue() Merchant Functions BuyMerchantItem(index {,qty}) - Buys an item from a merchant. BuybackItem(index) - Buys back a sold item. CanMerchantRepair() - Returns true if the merchant can repair items. CloseMerchant() - Closes the merchant window. GetBuybackItemInfo() GetMerchantItemInfo(index) - Returns information about an item. GetMerchantItemLink(index) - Returns a link to an item. GetMerchantItemMaxStack(index) - Returns the maximum number of items in a stack. GetMerchantNumItems() - Returns the number of items the merchant sells. GetRepairAllCost() HideRepairCursor() InRepairMode() PickupMerchantItem(index) - Places the item on the cursor. RepairAllItems() ShowMerchantSellCursor(index) - Changes the cursor to the merchant sell cursor. ShowRepairCursor() Movement Functions Use with caution - movement started by a script must be stopped by script. Keys/Mouse will not stop movement. These functions no longer work (http //forums.worldofwarcraft.com/thread.aspx?FN=wow-interface-customization T=169829 P=1) (fail silently) in patch 1.6 if NOT triggered from a hardware event (just like spell casts). CameraOrSelectOrMoveStart - ?. CameraOrSelectOrMoveStop - ?. FollowByName("name") FollowUnit("unit") Jump() - The player jumps. MoveBackwardStart - The player begins moving backward at the specified time. MoveBackwardStop - The player stops moving backward at the specified time. MoveForwardStart - The player begins moving forward at the specified time. MoveForwardStop - The player stops moving forward at the specified time. StrafeLeftStart - The player begins strafing left at the specified time. StrafeLeftStop - The player stops strafing left at the specified time. StrafeRightStart - The player begins strafing right at the specified time. StrafeRightStop - The player stops strafing right at the specified time. ToggleAutoRun - Turns auto-run on or off ToggleMouseMove() ToggleRun - Toggle between running and walking. TurnLeftStart - The player starts turning left at the specified time. TurnLeftStop - The player stops turning left at the specified time. TurnOrActionStart - ?. TurnOrActionStop - ?. TurnRightStart - The player starts turning right at the specified time. TurnRightStop - The player stops turning right at the specified time. Pet Functions BuyStableSlot() CastPetAction(index) - Cast the corresponding pet skill. CheckPetUntrainerDist() - Check wether the player is close enough to the pet untrainer. ClickStablePet(index) - ?. ClosePetStables() - ?. ConfirmPetUnlearn() - Confirm the request for unlearning pet abilities DropItemOnUnit("unit") - Drops an item from the cursor onto a unit. GetNextStableSlotCost() GetNumStablePets() - ?. GetNumStableSlots() GetPetActionCooldown(index) - Returns cooldown information for the pet action at the specificed pet action bar slot. GetPetActionInfo(index) - Returns information on the pet action at the specified pet action bar slot. GetPetActionsUsable() - Returns a value indicating if the player s pet s actions can be used at this time. GetPetExperience() - Returns the pet s current xp, and total xp required for next level. GetPetFoodTypes() - Returns a list of the food types the player s pet can eat. GetPetHappiness() - Returns the pet s happiness, damage percentage, and loyalty gain rate. GetPetIcon() - Returns the path to the texture to use as the icon for the player s pet. GetPetLoyalty() - Returns the name of the pet s current loyalty level. GetPetTimeRemaining() - ?. GetPetTrainingPoints() - Returns the pet s current total and used training points. GetSelectedStablePet() - ?. GetStablePetFoodTypes(index) - Returns a list of the food types a specific stabled pet can eat. GetStablePetInfo(index) - Returns information about a specific stabled pet. HasPetSpells() - Returns true if the player has pet spells. HasPetUI() - Returns true if the player has a pet User Interface. PetAbandon() - Permanently abandons your pet. PetAggressiveMode() - Set your pet in aggressive mode. PetAttack() - Instruct your pet to attack your target. IsPetAttackActive() - Returns true if the pet is currently attacking. PetStopAttack() - Stop the attack of the pet. PetCanBeAbandoned() - Returns true if the pet is abandonable. PetCanBeRenamed() - Returns true if the pet can be renamed. PetDefensiveMode() - Set your pet in defensive mode. PetDismiss() - Dismiss your pet. PetFollow() - Instruct your pet to follow you. PetHasActionBar() - ?. PetPassiveMode() - Set your pet into passive mode. PetRename("name") - Renames the pet. PetWait() - Instruct your pet to remain still. PickupPetAction(index) - ?. PickupStablePet(index) - ?. SetPetStablePaperdoll("modelFrame") - ?. StablePet(index) - ?. REMOVED TargetUnitsPet("unit") - Targets the specified unit s pet, if one exists. (Removed in 1.6 -- Flickering 14 12, 17 Jul 2005 (EDT)) TogglePetAutocast(index) - Toggles whether the specified pet ability should autocast or not. ToggleSpellAutocast(index, bookIndex) - Toggles whether the specified pet ability should autocast or not. (in the spellbook). GetSpellAutocast(index, bookIndex) - Check wether the specified pet ability autocasts or not. UnstablePet(index) - ? Petition Functions CanSignPetition() - ?. ClosePetition() - ?. GetNumPetitionNames() - ?. GetPetitionInfo() - ?. GetPetitionNameInfo(index) - ?. OfferPetition() - ?. RenamePetition("name") - ? - (NEW IN 1300) SignPetition() - ?. Quest Functions AbandonQuest - Abandon the specified quest. AcceptQuest - Accept the specified quest. AddQuestWatch(x) - Add a quest to the watch list (NEW IN 1300). CloseQuest - ?. CollapseQuestHeader - Collapses a quest header. CompleteQuest - Complete the specified quest. ConfirmAcceptQuest - Accept the quest. Yes. Really accept it. DeclineQuest - Declines the currently offered quest. ExpandQuestHeader - Expands a quest header. GetAbandonQuestName - Gets the name of a quest while it is being abandoned. GetGossipActiveQuests - Retrieves a list of the active (?) quests on the NPC you are talking to. GetGossipAvailableQuests - Retrieves a list of the available (!) quests on the NPC you are talking to. GetGreetingText() GetNumActiveQuests - ?. -- Only returns 0, probably broken. Gxam 19 33, 9 Jan 2006 (EST) GetNumAvailableQuests - ?. -- Only rreturns 0, probably broken. Gxam 19 33, 9 Jan 2006 (EST) GetNumQuestChoices - Returns the number of rewards for a completed quest. GetNumQuestItems - Returns the number of items nessecary to complete a particular quest. GetNumQuestLeaderBoards({questIndex}) - ? (UPDATED IN 1300). GetNumQuestLogChoices - Returns the number of options someone has when getting a quest item. GetNumQuestLogEntries - Returns the number of entries in the quest log. GetNumQuestLogRewards - Returns the count of the rewards for a particular quest. GetNumQuestRewards - ?. GetNumQuestWatches() - Returns the number of quest watches active (NEW IN 1300). GetObjectiveText() GetProgressText() GetQuestBackgroundMaterial - Returns the material string associated with the particular quest. GetQuestGreenRange - ?. GetQuestIndexForTimer - ?. GetQuestIndexForWatch(watchIndx) - Return the quest index for the specified watch (NEW IN 1300) GetQuestItemInfo - Returns basic information about the quest items. GetQuestItemLink - ?. GetQuestLogChoiceInfo - Returns a bunch of data about a quest reward choice from the quest log. GetQuestLogItemLink - ?. GetQuestLogLeaderBoard(ldrIndex{,questIndex}) - ? (UPDATED IN 1300). GetQuestLogPushable - Returns true if the currently loaded quest in the quest window can be shared. GetQuestLogQuestText - Returns the description and objectives required for the specified quest. GetQuestLogRequiredMoney - ?. GetQuestLogRewardInfo - Returns a pile of reward item info. GetQuestLogRewardMoney - Returns a number representing the amount of copper returned by a particular quest. GetQuestLogRewardSpell - ?. GetQuestLogSelection - Returns a number associated with the QuestLogSelection index. GetQuestLogTimeLeft - ?. GetQuestLogTitle - Returns the string which is associated with the specific QuestLog Title in the game. GetQuestMoneyToGet - ?. GetQuestReward - Gets the quest reward specified. GetQuestText - ?. GetQuestTimers - Returns all of the quest timers currently in progress. GetRewardMoney - ?. GetRewardSpell - ?. GetRewardText - ?. GetTitleText - Retrieves the title of the quest while talking to the NPC about it. IsCurrentQuestFailed - ?. IsQuestCompletable - Returns true if a quest is possible to complete. IsQuestWatched(questIndex) - Determine if the specified quest is watched (NEW IN 1300). IsUnitOnQuest(questIndex, "unit") - Determine if the a specific unit is on a given quest (NEW IN 1300). QuestChooseRewardError - Throws an error when the quest choose reward method doesn t work. QuestLogPushQuest - Initiates the sharing of the currently viewed quest in the quest log. RemoveQuestWatch(index) - Remove a quest watch (NEW IN 1300) {Is the index a quest or watch index?). SelectActiveQuest - Selects an active quest. -- Doesn t seem to work Gxam 19 33, 9 Jan 2006 (EST) SelectAvailableQuest - Selects an available quest. -- Doesn t seem to work Gxam 19 33, 9 Jan 2006 (EST) SelectGossipActiveQuest - Selects an active quest. SelectGossipAvailableQuest - Selects an available quest. SelectQuestLogEntry - ?. SetAbandonQuest - Called before AbandonQuest. UI ToggleQuestLog - Opens/closes the quest log. Raid Functions ConvertToRaid() - Converts party to raid. DemoteAssistant("name") - Demotes player from assistant status. Requires raid leadership. GetNumRaidMembers() - Returns the number of raid members. GetRaidRosterInfo(index) - Returns information about the members of your raid . GetRaidRosterSelection - ?. IsRaidLeader() - Returns a value based on whether the player is a raid leader IsRaidOfficer() - Returns a value based on whether the player is a raid officer (assistant (?)). PromoteToAssistant("name") - Promotes player to assistant status. Requires raid leadership. RequestRaidInfo() - Returns information about which instances you are saved to SetRaidRosterSelection(index) - ?. SetRaidSubgroup(index, subgroup) - ?. SwapRaidSubgroup(index1, index2 - Swaps raid members into different groups UninviteFromRaid(index) - Boots someone from a raid UnitInRaid("unit") - Returns 1 if unit is in your raid group. Settings Functions GetBaseMip() - Get the world appearance Texture Detail. GetCVar("varname") - Get the current (active) setting for a variable in config.wtf GetCVarDefault("varname") GetCurrentMultisampleFormat() - Get the current in-use multi-sample (antialias) format. GetCurrentResolution() - Get the index of the current screen resolution. GetDoodadAnim() - ??? GetFarclip() - Get the world appearance Terrain Distance. GetGamma() GetMultisampleFormats() - Get the available multi-sample (antialias) formats.. GetRefreshRates(x) GetScreenResolutions() GetTerrainMip() - Get the world appearance Terrain Texture. GetTexLodBias() GetVideoCaps() GetWaterDetail() GetWorldDetail() - Get the world appearance Environment Detail. HideNameplates() - Turn off display of nameplates. RegisterCVar - ?. ResetPerformanceValues() ResetTutorials() SetBaseMip(value) - Set the world appearance Texture Detail (0,1). SetCVar("cvar",value{,"scriptCVar"}) - Set the value of a variable in config.wtf SetDoodadAnim() - ?. SetEuropeanNumbers(flag) - Sets the decimal separator to a comma instead of a dot SetFarclip(value) - Set the world appearance Terrain Distance (177-777). SetGamma(value) SetLayoutMode() SetMultisampleFormat(index) - Set the multi-sample (antialias) format to use. SetScreenResolution(x) SetTerrainMip(value) - Set the world appearance Terrain Texture (0,1). SetTexLodBias() SetWaterDetail() SetWorldDetail(value) - Set the world appearance Environment Detail (0,1,2). ShowCloak(flag) - Set whether player s cloak is displayed. ShowHelm(flag) - Set whether player s helm is displayed. ShowNameplates() - Turn on display of nameplates. ShowingCloak() - Return 1 if player s cloak is displayed, nil otherwise. ShowingHelm() - Return 1 if player s helm is displayed, nil otherwise. ToggleCollision() ToggleCollisionDisplay() ToggleCombatLogFileWrite() - Toggles combat text logging to file. TogglePerformanceDisplay() TogglePerformanceValues() TogglePlayerBounds() TogglePortals() ToggleTris() TutorialsEnabled() Skill Functions CollapseSkillHeader(index) ExpandSkillHeader(index) GetAdjustedSkillPoints() GetNumSkillLines() - get the number of lines in the skill window, including headers GetSelectedSkill() GetSkillLineInfo(index) - get the information for a selected skill Spell Functions spellID is the index of a spell in a spellbook. The indices increase from top to bottom, then left to right, then between categories (e.g. General - Discipline). spellIDs will change as players learn new spells and professions. CastShapeshiftForm(index) CastSpell(spellID, "bookType") - Cast the specified spell by ID. spellbookTab is "spell" or "pet". CastSpellByName("name") - Cast the specified spell by display name. *UPDATE* - Works! - (6/14/05 by nubious) GetCraftSpellFocus(index) - ?. GetNumShapeshiftForms() GetNumSpellTabs() - Returns the total number of tabs in the user s spellbook. GetQuestLogRewardSpell - ?. GetRewardSpell - ?. GetShapeshiftFormCooldown(index) GetShapeshiftFormInfo(index) - Retrieves information about an available ShapeshiftForm or Stance. GetSpellCooldown(spellID, "bookType") - ?. GetSpellName(spellID, "bookType") - Returns the spell name and spell rank for a spell in the player s spellbook. GetSpellTabInfo(spellbookTabNum) - Returns information about the specified spellbook tab. GetSpellTexture(spellID, "bookType") - ?. GetTrackingTexture() - Return the texture of the current tracking buff, if one is active. IsCurrentCast(id, "bookType") IsSpellPassive(spellID, "bookType") - ?. IsTrainerServiceLearnSpell(index) PickupSpell(spellID, "bookType") - Loads an action button onto the cursor to be dropped into a quickbar slot. PlayerHasSpells() - ?. SpellCanTargetUnit("unit") - Returns true if the spell awaiting target selection can be cast on the specified unit. SpellIsTargeting() - Returns true if a spell has been cast and is awaiting target selection. SpellStopCasting() - Stops the current spellcast. SpellStopTargeting() - Cancels the spell awaiting target selection. SpellTargetUnit("unit") - Casts the spell awaiting target selection on the specified unit. UI ToggleSpellBook("bookType") - Shows the spellbook. Can show your spells or your pet s. UpdateSpells() - ?. String Functions These string functions are compatability references to the LUA string library (which is available via string., see StringLibraryTutorial (http //lua-users.org/wiki/StringLibraryTutorial) for more info), format(formatstring{,value,...}) - Return a formatted string using values passed in. gsub(string,pattern,replacement{,limitCount}) - Globally substitute pattern for replacement in string. strbyte(string{,index}) - Returns the internal numeric code of the i-th character of string strchar({intval,...}) - Returns a string with length equal to number of arguments, with each character assigned the internal code for that argument. strfind(string,pattern{,init{,plain}}) - Look for match of pattern in string, optionally from specific location or using plain substring. strlen(string) - Return length of the string. strlower(string) - Return string with all upper case changed to lower case. strrep(seed,count) - Return a string which is count copies of seed. strsub(string,index{,endIndex}) - Return a substring of string starting at index strupper(string) - Return string with all lower case changed to upper case. tonumber - Return a number if string is a valid number, or return nil. tostring - Convert a number to a string. System Functions ConsoleExec("command") - Execute a console command. REMOVED GetDate - Returns date of last (major) patch to World of Warcraft as a string. - Removed in 1.3.0.. GetFramerate() - Returns the current framerate (full precision) GetGameTime - Returns the time in-game. GetLocale() GetMouseFocus() - Returns the frame that currently has the mouse focus. GetCursorPosition() - Returns the cursor s position on the screen. GetNetStats() - Get bandwidth and latency network information. GetRealmName() - returns the name of the server a user is logged in to GetScreenHeight() - Returns the height of the window in pixels. GetScreenWidth() - Returns the width of the window in pixels. GetTime() - Returns the system uptime in seconds (millisecond precision). InCinematic() IsAddonLoaded("addon